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PrinceCard
WitchCard
GiantSkeletonCard
BanditCard
LumberjackCard
FishermanCard
TheLogCard
ElectroWizardCard

Introduction

This deck is meant for dealing damage in counterpushes. after defending or for overwhelming your opponent quickly.

Deck Information[]

Deck Created by: Valtryek Aoi 25
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Prince: The Prince is used for taking down powerful tanks and usually leads the push.
Witch: The Witch is support and your main defense against aerial troops.
Giant Skeleton: The Giant Skeleton can stop massive pushes with its bomb, or can be used for a great chunk of damage on a tower.
Bandit: The Bandit can be sent in for annoying troops like the Wizard or for chip damage when your opponent is low on Elixir.
Lumberjack: The Lumberjack can cut down mini swarms (Goblin Gang), give chip damage, and boost allies with his death.
Fisherman: The Fisherman is a good defense for powerful troops who shouldn't connect to your towers (Mega Knight, PEKKA, Giant Skeleton, etc.).
The Log: The Log can be a good staller spell and to help defeat pushes (especially swarms) hitting multiple troops for a good value.
Electro Wizard: The Electro Wizard can be used to protect the Giant Skeleton for Inferno Dragons and Towers with a decent damage output.

Strategy[]

  • Watch out for Minion Horde, probably your worst enemy here.
  • Tanks can be beaten with Witch supporting, and a powerful attacker like Prince and Lumberjack (maybe with Bandit and Fisherman)
  • For only building target troops your best bet is a Fisherman or E Wiz, even though other cards can get the job done.
  • When your opponent is low on Elixir, use a Bandit to force out a card they may be saving.
  • Wizards should be dealt with by Lumberjack, Bandit, Prince, or Fisherman. Same applies to the Magic Archer, but make sure not to line them up with your Crown tower or unnecessary damage will be taken.

Log may be replaced with Zap or Arrows, but be careful not to be baited into using them. Save it for the most important time especially if you know all the cards they have.

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