Clash Royale Wiki
Clash Royale Wiki


TowerPrincessCard
InfernoDragonCardEvolution
ArrowsCard
CannonCard
WitchCard
SkeletonsCard
SkeletonArmyCard
GuardsCard
MiniPEKKACard

Introduction

This deck was created for arena 11 - 15 and maybe 16. This deck is quite versatile as it can counter many deck archetypes with cheap defensive cards.

Deck Information[]

Deck created by: IDK why I am here to suffer
Minimum recommended King Level: 15
Maximum recommended King Level: 15
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Princess: As an all rounder
Inferno Dragon: To take out tanks and with evolution to support your push after they play a tank.
Arrows: To help your Mini P.E.K.K.A when they play swarm cards like skeleton army.
Cannon: To defend against building targeting troops like hog, balloon, etc.
Witch: To aid defence and counter push.
Skeletons: As a cycle card and defensive card. Can be used for king tower activation.
Skeleton Army: To defend against things that are weak to swarms e.g prince, Mini P.E.K.K.A.
Guards: To defend like skeletons but have more hitpoints
Mini P.E.K.K.A.: As your win condition and to kill tanks while also saving hit points for a counter push with something like witch.

Strategy[]

Cycle until you get Mini P.E.K.K.A and then play it and a support like witch or try predict their next play with arrows. Try punish their tank with an inferno dragon and then support the counter push with something like Mini P.E.K.K.A or witch. Defend their pushes with cannon, skeletons, guards and skeleton army. Use skeletons to activate your king tower. Good luck and have fun. :D