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Introduction
A deck which utilizes both the hog rider and the executioner to their maximum value.
Deck Information[]
- Deck Created by: NOT A GORRILA
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Valkyrie: Your swarm removal card and main tank. Can be used in front of Hog Rider to defeat swarms used to kill him.
- Tesla: Your defensive building. Can pull many things at many different positions, being supported by Valkyrie, Guards and Executioner.
- Guards: Your defensive distraction units. Can't be spelled down, can hit things from afar and have decent DPS.
- The Log: Your small spell and swarm removal card. It can also reset charges and aid in cycling cards. Its pushback can cause troops to retarget from a weak card to your tank.
- Hog Rider: Your win condition. He should be used whenever you have an Elixir advantage or the opponent's counters are out of cycle for maximum value. Pair with Valkyrie to remove swarms.
- Executioner: Your swarm removal card, anti-air troop and secondary tank. He can withstand a lot of hits from some troops while assisting Guards and Tesla on defense.
- Ice Spirit: Your support unit. Its stun effect can buy time for defensive units to take down opposing troops. Can also chip crown tower and aid Hog Rider on offense.
- Poison: Your big spell. If the Hog Rider is having trouble, Poison can help taking down buildings and swarms, or chip the crown tower on its own. Can also aid on defense due to its moderate damage and slow down, being able to kill a little more units than Fireball.
Strategy[]
- If you can only use 1 of the evo get evo valkyrie first.