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HogRiderCard
EarthquakeCard
InfernoTowerCard
SkeletonsCard
MusketeerCard
LumberjackCard
IceSpiritCard
GoblinGangCard

Introduction

A really good and versatile deck I’ve been using at 6600 it counters many hog decks and is not that popular unlike it’s counter part 2.6 Hog Cycle or 3.3 or 3.4 trifecta zap or arrows interchanged (classic). Really fun but pretty high skill.

Deck Information[]

Deck Created by: Pepédafrogé
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Hog Rider: Your hog is your main and your only win condition he has great speed low hit speed but high damage he is a building targeting unit as you know so they most likely will counter him with a building cannon, inferno tower, Tesla etc. so always support him with musketeer. lumberjack, Ice Spirit or goblin gang skeletons are also good distractions.
Earthquake: The Earthquake is one of the best support speeds for building targeting units dealing full damage to crown towers and troops and deals 400% damage to any other building it also has a 35% slow down to hit speed and movement speed is the ultimate shut down and counter to inferno tower and cannon not so much Tesla due to it’s ability to go underground and be invisible to all units until it attacks.
Inferno Tower: The Inferno is the highest dps card in the game. It is your main tank killer shuts down every building targeting troops including hog although it has a short lifetime of 30 seconds it only takes 5.25 seconds for the Inferno Tower to reach maximum damage per second so when facing it use earthquake because it takes 7.0875 seconds to get to maximum damage per second with the ice Wizard slow or as I said the earthquake and the earthquake does over five eighths of the Inferno Tower hit points because it does 400% damage to buildings but beware of distractions and swarm cards.
Skeletons: The skeletons are one of the best cycle and distraction card in the game since they only cost 1 elixir they’re a great soft counter for P.E.K.K.A and can completely shut down sparky in your side of the map if you surround her. The skeletons are one of the best support and distraction units in the game a single skeleton can add over 500 damage to a miner/ hog rider push. They are very versatile troops and can easily take Down a tower with anything as cheap as an ice Golem to anything as expensive as a golem with the Golemite sit can deal half health to an equal level king tower.
Musketeer: Ah, the musketeer one of the most versatile and best air defense and “fireballie cards” in the game. She has great damage per second so she can be super helpful on defense and offense don’t ignore her on your tower she will deal over 1000 damage left unattended. The musketeer can one shot minions one level below her making her a pretty decent counter to minion horde (one level below) she is great on support and even better in defense have her defend incoming small tanks like hogs just pair her with skeletons or ice spirit to take down the hog rider. She also can deal with inferno tower in front or behind of your hog.
Lumberjack: The Lumberjack has a higher dps than he has damage per hit which wakes him one of the best tank killers (single units) behind the inferno dragon. The lumberjack is cheap for what he does at 4 elixir he deals with tanks extremely well and is great for support as well left alone he will deal 2000 damage to your tower DO NOT ignore him. The lumberjack is technically 2 elixir because rage spell is 2 elixir and he cost four and 4-2=2. His role in the deck is to defend tanks and heavy troops like giant or golem. The lumberjack can also stop some troops like rascals and the hog rider in real scenario it was overtime and I defended a giant musketeer push using lumberjack and skeletons and I won because I got a hog on the other side and just wrecked his tower.
Ice Spirit: The ice spirit is used strictly for pig pushing and protection against swarm cards if placed correctly it can pretty much defend a whole entire minion horde and can defend all other swarm cards especially skeleton army with it’s 1 second freeze effect it can be used for helping other troops defend fore example mini P.E.K.K.A. and ice spirit versus mega Knight or like in this deck ice spirit lumberjack versus mega Knight or Royal Giant.
Goblin Gang: The goblin gang is your main and only swarm save the gang for heavy tanks like giant or goblins giant (for goblin giant add an ice Spirit to distract and pause the spear goblins’ attacks) with that being said golem isn’t a very good card to put the goblins gang on because he has the most health in the game out of any troop building or crown tower. The mega Knight is the worst card to goblin gang because he has the 3rd widest splash area out of all troops in the game 1.25 tiles just behind sparky 1.5 tiles and the princess 2 tiles. If you want to counter either of those cards add a lumber jack or musketeer. His biggest role in the deck is to kite and stop tanks.

Beginning of the Game[]

At the beginning of the game you want to play conservatively and want to wait for your opponent to make the first move. If your opponent plays aggressive say P.E.K.K.A in the back rush the other side with lumberjack or goblin gang so they can’t build a big push if they ignore it it’s between 750-2000 damage on the tower. But if they're smart and are passive say knight in the back or split archers split your skeletons or save them to stop the knight/archers to split them. Once it's been 15-25 seconds into the match you can start a small push or just to stop your opponent for doing something like the hog log combo or a pig push one of the best starting push is either lumberjack and goblin gang split right at the river or musketeer with the ice spirit due to the spirit having a freeze effect and being 3 shot by the tower. If your opponent doesn't make a move in the first 10-15 seconds you can make the first move you have 4 cards to do this with skeleton (split), goblin gang (split), musketeer (in the back) or ice spirit (anywhere).

Late-Beginning/Mid Game[]

In the late beginning you want to start getting aggressive if they send in any building targeting tanks/troops for example hog ice golem don’t be afraid to play inferno tower skeletons 6 for 6 and the inferno tower will live. Or if they send in golem and ice/heal spirit same thing and it’s a 3 elixir positive trade and you have the inferno but on the other hand if they send in skarmy and a tank or building targeting troop eq then place inferno or ice spirit. In mid game hog and lumberjack play massive roles because it’s when YOU start pushing. When you start aggressing toward the opponent try not to make an over seven elixir push you always want about 3 elixir or more to defend like if they send hog boom ice spirit skeletons will do pretty well or inferno or even the goblin gang. Lumberjack on the other hand is more of a counter attack defend a tank like giant or gambling giant then if he survives send him in with skeltons or ice spirit for some free damage.

Endgame/Double Elixir[]

In the Endgame/Double Elixir try to be aggressive and send in the forces like ice spirit hog skeletons. The reason you want to be aggressive in the endgame is because you don’t want to allow your opponent to build a big push or counter attack try to get a tower down in the first 15 seconds of the first minute of the endgame. Hog skeletons is one of the best combos due to skeletons being able to distracted inferno or tank killer like P.E.K.K.A or Mini pekka or ice spirit due to it’s splash and freeze abilities. Knowing that you can make some devastating pushes with the ice spirit like just Ice spirit skeletons will get about 500 damage on the tower.

Substitutions[]

Hog Rider: Ram Rider but Battle Ram would be slightly better because it’s 4 elixir not 5 but the ram rider can jump the river so either one would work.

Ice Spirit: Heal Spirit it has the same stats but 1 more damage and 1 more hit point plus it heals up your push but you want to put it in the back so it can heal up to it‘s full potential. Ice golem works too because it’s tanker and has a slow longer than it’s freeze but doesn’t completely stop the card.

Musketeer: Archer would be great they are cheaper and deal with swarm better but they deal less damage and are more prone to spells.

Lumberjack: Substitute him for Knight slower but more health and deals less damage but cheaper or mini pekka a great counter part to him almost as fast and deals almost 3x as much damage.

Skeletons: Goblins are an amazing counter part to skeletons more health and damage faster but they cost 2 elixir spear goblins work too less damage but they can hit air as well.

Goblin Gang: Skeleton army is a great replacement although it’s more vulnerabl to spells and splash units and archer. Another great one is minions they fly there are 3 of them and they have the same health as the goblin gang combined.

Synergies/Deck Matchups[]

This depends on how good you are and what your skill level is but here they are with my 7-9 months of experience with this deck.

Golem/Giant Beatdown 9/10

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