Introduction
This deck has two main cards. X-Bow and Hog rider. X-Bow is a high-risk high reward card. If you defended all the opponent's answer, the X-Bow could do a lot of damage. The X-Bow could also be used to defend against decks such as Nightwitch golem and three musketeers. The hog rider is for rushing, chipping, and distracting fast units such as elite barbarians and mini Pekka. The other cards are used to control and defend. This deck could defend air based decks easily, as ice wizard, minions and inferno dragon are all counters to them. This deck also counters heavy decks, as inferno dragon and skarmy could melt tanks in a matter of seconds. The bandit is used to cut into the back line(placed on the front of the river) and could deal massive damage to support troops like wizards or executioners.
Deck Information[]
- Deck Created by: Nano2333
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 12
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- X-bow: X-Bow is to attack when you know that the opponent has no answer or to start the match with the high-risk high reward trade. This card is also used a lot to defend three musketeers. It shuts them down completely when placed in the middle of the friendly side. Also defends well against the golem.
- Hog Rider: The hog rider is a superior chip and attack card when the opponent has no elixir. Its high hp makes it really hard to destroy before touching the opponent's tower.
- Zap: The zap is the most important card to request for and upgrade. The combo zap plus ice wiz shuts down minions instantly. also, best to be one level up then the normal meta level in the arena to one shot goblin barrels/goblin gang/goblins.
- Minions: Minions are great against most air troops. They shut down balloons, mega minions, lava hounds, flying machines and more. They are also great against medium speed ground troops like the knight, Valkyrie, and others like barbarians.
- Bandit: The bandit cuts into the back line when a push comes in, destroying supportng troops like the wizard, executioner, princess, dart goblins and others. It could also be used to counter things like hog riders, prince(When it dashes, the first hit of the prince would be ignored. Therefore shutting it down completely with the help of the tower.
- Ice Wizard: The ice wizard is an all-rounder in defence. slows things down while other units deal damage to them. Also used to distract medium units like the witch(one shot skeletons if not under levelled) Night witch(same) knight, valk and others.
- Skeleton Army: The skeleton army is a swarm troop, with the highest dps in the game(over 1200) It shuts a hog completely, great against all single targeted ground units. Also used to surround splash units, also kills them, but would be risky.
- Inferno Dragon: The inferno dragon is the best troop(In my opinion) To counter tanks like mega knight, golems, giants, bowlers etc. Also distracts and kills pretty much all air units. Do not place on bridge, or e-wiz would lock onto it. Put troops like minions in front to prevent this.
Strategy[]
- X-bow at the start of the game(always place 1 tile behind the bridge, not in the center. this way the tower could assist if some melee units comes and attack the X-Bow. If they place a tank to distract the X-Bow, leave it and wait until it comes to your side and counter it with inferno, skarmy and other cards. If they place down medium/small cards, then try your best to counter if. If successful and X-Bow locks onto the tower, then their tower would be melted.
- The Hog should only be used to attack when you know they have no counter, you know that they have no elixir or when your elixir is full. Or else do not attack, you might waste all your elixir and can't defend after that.
- Hog could be paired with ice wizard as counter attack, ice wiz one shots bats and skeletons if not under levelled. Even if it is it slows them down. The hog should at least get one more shot off.
- This deck has no heavy spells, so can't defend after getting snow-balled. Prevent this from happening when you see them dropping a heavy unit at the back by attacking the other lane.
- Do not waste X-Bow on attack if you see they have a pump. Defend!
Deck archetypes[]
Being worked on. Comming soon. Stay tuned!