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HealSpiritCard
BattleHealerCard
ElixirGolemCard
BarbarianBarrelCard
PoisonCard
GiantSnowballCard
MagicArcherCard
MinerCard


Deck Information[]

Deck Created by: That1artkid
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Heal Spirit: Support/ Air defense
Battle Healer: Support/Defense
Elixir Golem: Tank/Win Condition
Barbarian Barrel: Swarm Killer/ Defense
Poison: Swarm/ Defense/ Building Killer
Giant Snowball: Swarm Killer/ Air defense
Magic Archer: Support/ tanks for elixir blobs
Miner: Swarm Killer/ Air defense/ Support

Strategy[]

  • NEVER LEAK ELIXIR!
  • Use your elixir golem as a tank to build up a big push, always supported by battle healer and if possible magic archer.
  • Use your spells appropriately, if you know they have a building, use your poison on that, if they have a skeleton army or bats, use your snowball on that. If they have a goblin barrel or a skeleton barrel, save your barbarian barrel for those.
  • Use your magic archer to get chip damage on their towers whenever you can.
  • Use Miner to deal chip damage to crown towers
  • Use Giant Snowball to counter swarms.
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