Introduction
This deck is a more defensive variation of the original three m royal hogs deck. Royal hogs is replaced by graveyard and many other cards are replaced. This deck is pretty easy to pick up and you can learn it pretty fast.
Deck Information[]
- Deck Created by: 4Eyesaiah
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Three Musketeers: Three M is one of the win conditions in this deck. Use three M usually for defense and counter push with it. Also, use it bait out small and large spells.
- Bandit: Will be used mostly for offense and force more elixir out of the opponent. It is great for counter pushing with the musketeers.
- Fireball: Fireball should be used both offensively and defensively, however, I mostly use it defense as air cards or win conditions can counter this deck.
- Barbarian Barrel: Use barb barrels for cycling or getting rid of any swarm troops such as Larry armies or goblin gangs. Also, use it to target weak cards such as the firecracker or the princess.
- Hunter: You usually want to save this card for enemy air units as three m can be quite expensive just for an air counter. Mostly use hunter for defensive capabilities and use it to bait out small or large spells.
- Knight: The knight is going to be played defensively in this deck and also used as a tank for the musketeers. Use the knight to kill any tanks such as the mega knight.
- Graveyard: The graveyard is the main win condition in this deck. Do not go all out in single elixir too much but in double start up mini pushes with the graveyard. Also, try to bait out big spells or small spells with this card, so your three m and hunter can shine and synergize well.
- Ice Golem: Use the ice golem to kite or distract enemy units. This is one of the most important cards in the deck. use it as a body blocker for the musketeers as well as for the graveyard.
Strategies[]
- In single elixir do not place down your three musketeers unless you opponent puts some sort of deadly win condition so you need to respond
- Graveyard for counter pushing and in double elixir. Make counter pushes mostly and support those mini pushes with bandits and ice golems
- Try to bait out the opponents big and large spells. If they use any of them, you can freely place any of the cards that weren't baited, into the arena.