Clash Royale Wiki


Introduction

Hey everyone, today I'm sharing my deck which got me through from Arena 7 to Arena 8, and I'm still using it! If you need any help with the deck message my wall.

Deck Information[]

Deck Created by: ModdingArt
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Golem: Used as a Tank. Don't plant before double elixir unless you have a big lead and think you can afford it and don't need to defend.
Lightning: Lightning is a great spell, from taking out a support unit to shutting down a heaving hitting troop like balloon, you can't go wrong on this spell, don't be afraid to make a negative elixir trade, just be sure that you can afford the cost if you do so.
Baby Dragon: Baby Dragon is a great card, use it to counter small swarms, if you have one alive plant Minions or a Mega Minion behind it for a counter push.
Elixir Collector: The pump is a great card, it's use is fairly simple: plant as soon as you get the chance, soon you'll have an elixir advantage and won't need to worry too much about defence.
Mega Minion: Mega Minion is a great, high damage defensive card. I advise using it against cards like Wizards or Witch.
Minions: Minions are great air swarm cards which can take out Skeleton Army or Inferno Dragon if sent in alone.
Arrows: Arrows don't need much explanation, you can use it to chip a tower or to take out a small swarm.
Skeletons: Skeletons are a beast for only one elixir, if any unit is locked onto a tower, plant skeletons around it to take it out quickly, planting it behind a tank can actually do a lot of damage.

Strategy[]

  • For the first 2 minutes of the game you should prioritise defence, your first move should be placing your pump behind your Arena Tower or in front of your King Tower.
  • Every game will be different so I can't give precise detail for every deck and card.
  • Don't try to push before double elixir unless it's a counter push, or you're ahead on elixir. I advise if you have a Baby Dragon alive to plant Minions or Mega Minion behind it to push the tower.
  • Just before double elixir, place a Golem behind your King Tower and from there just keep adding units to the push.
  • Happy Wins.

Substitutions[]

  • Golem: none
  • Lightning: None
  • Baby Dragon: none
  • Elixir Pump: The Log, Tombstone, or Cycle unit or a cheap card that you use to counter a current threat
  • Mega Minion: none
  • Minions: Archers - more stability
  • Skeletons: Tombstone for building-targeting units

Other Info[]

  • I cannot write out how to counter every card so if you are struggling with facing a deck, contact me on my message wall.
  • I advice using this deck in arena 7, 8 and possibly 6. I also advise having all cards at Tourney Standard 9 or higher
  • Make sure you have fun