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GolemCard
LumberjackCard
NightWitchCard
ElixirCollectorCard
ZapCard
GuardsCard
MegaMinionCard
PoisonCard

Introduction

This deck is very offensive and has a decent defensive backup. You'll need to read the strategy guide to see card placement essentials which is key when playing such a deck. Play carefully against Lavaloon and Pekka Beatdowns

Deck Information[]

Deck Created by: Godspeed
Minimum Recommended King Level: 15
Maximum Recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Golem: The Golem is your win condition in this deck. The golem really adds pressure to opposing players in double elixir, though in single elixir golem is really smacked by cycle/rush/bridge spam decks such as the hog or battle ram. If really needed in single elixir, make sure you have around 1 or 2 pumps at least in play. Ideally place at the back of the king's tower to regain elixir as this card is a very expensive investment.
Lumberjack: The lumberjack is your main support with the golem. His rage makes your troops got crazy and often a well invested push can take any Tower with this combo. The mini pekka is a good free to play option if not unlocked
Night Witch: The night witch is a four elixir card which is mainly used in defensive but shines behinds golems with her sneaky bats. She is a melee attacking unit, unlike her sister the witch, which deals splash. If placed correctly, the night witch is capable of dealing with hard hitting ground units such as the elite barbarians. Placing her in centre in a bridge spam means she can do her bidding as well as possibly help your Golem push. If you have exhausted their elixir place her at the back.
Elixir Collector: Elixir Collector- Good for heavy decks which need fast elixir production. Try at place the pump at a place which makes the opponent have the least positive elixir advantage
Zap: Zap is mainly used to check infernos, frail troops but is a good cycle card unlike the poison. Again, make sure you are able to check their cards or a skeleton army could shred your tower!
Guards: The guards are your main defence. This card is more unique to the army or the building. These bone brothers are not going to be one shouted by anything! Not even sparky. Try and place on top of slow tanks and splanks and to the middle of Melee strong hitting troops.
Mega Minion: Mega Minion is a really cheap and free to play friendly card. It's a three elixir investment, which is good for taking out splanks from behind win conditions and is one of the best cards on defense. Make sure you use him carefully as this is one of your only card to hard counter loons which cannot be zapped to death.
Poison: The poison card is mainly used to chip at towers, buildings and frail troops during your push. Bait out your opponent's card before placing the poison as this could cost you. Rocket is and alternate

Strategy[]

  • Make sure you identify how to use the guards n what situations
  • Synergise both attack and defense
  • Try and gain as many elixir advantages as you can
  • Pump up when you are certain there is no incoming bridge spam
  • Careful of those loons
  • Good Luck

History[]

2017

  • The Godspeed's deck could be created from as early as Night Witch's release, which happened on 26/5/2017.

2018

  • On 31/1/2018, the Godspeed's deck was featured in the Youtuber Challenge as a Youtuber Challenge Deck.

2024

  • On 11/3/2024, the Zap was allowed to evolve.
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