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GoblinBarrelCard
GoblinDrillCard
DarkPrinceCard
TheLogCard
MiniPEKKACard
BabyDragonCard
BombTowerCard
SkeletonArmyCard

Introduction

Strong deck which allows you to quickly win matches

Deck Information[]

Deck Created by: imagine losing
Minimum Recommended King Level: 14
Maximum Recommended King Level: 15
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Goblin Barrel: main win condition
Goblin Drill: main win condition
Dark Prince: defense and offense when the goblin barrel + goblin drill combo is still loading
The Log: defense
Mini P.E.K.K.A.: defense and offense when the goblin barrel + goblin drill combo is still loading
Baby Dragon: mostly defense, but works as offense in some cases
Bomb Tower: defense against numerous troops (goblin gang, witch, skarmy, goblins, spear goblins) and other cards which attack buildings (giants, golems, hog riders etc.)
Skeleton Army: defense against big tanks

Strategy[]

  • Your main goal is to get enough elixir (7), so you can use the goblin barrel + goblin drill combo. It is an extremely powerful combination when used as a win condition; but this doesn't mean that it's impossible to defend. Combinations of spells (zap + log, log + fireball etc.) can easily counter it; another cards which work pretty well are the mega knight and the witch. However, by the time they defend, you will have already started another attack on the other tower (mini PEKKA + Baby dragon / Dark Prince)
  • Typically, you will take down both of the small towers before proceeding with the big one, as they are easier targets and you have higher chances of destroying them. If you feel crazier, nobody says that you can't directly jump on the big tower, though, but it's a riskier idea.
  • Defending is straight-forward, and I have already explained it previously. Make sure to also have good placement in order to save as much elixir as possible, as elixir management is the most important part of playing this deck efficiently.
  • Also, instead of using the Dark Prince, you could also use the Royal Ghost, as this card also deals splash damage (261 at level 11), allowing it to take down troops which may counter the mini PEKKA. Not only that, but it also costs less elixir (3 elixir, comparing to the 4 elixir which the dark prince costs), which helps you reuse the win condition combo more quickly.
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