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GoblinGiantCard
SparkyCard
DarkPrinceCard
MiniPEKKACard
ElectroWizardCard
HealSpiritCard
ZapCard
ArrowsCard

Introduction

This battle deck relies on the Goblin Giant as a tank and is supported by the Sparky and other support troops. This deck isn't really great against air decks.

Deck Information[]

Deck Created by: Rico the AMAZING
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Goblin Giant: Your tank and win condition. Put this troop in front of your support troops to tank for them. The spear goblins will destroy weak swarms like Bats, Skeletons, and paired with the spells, it will take care of most swarms and support troops.
Sparky: Your tank and support troop destroyer. It's massive area damage will destroy ground tanks, mini tanks, and support troops
Dark Prince: Your mini tank and splasher. It will take care of lone mini tanks, support troops, and its shield allows it to defend Sparky , Prince, and other high damage cards. It will also take care of bait and swarm cards for your troops to connect to the tower.
Mini P.E.K.K.A.: The other mini tank and anti tank. It will stop Hog Rider, Ram Rider,Giant,Royal Giant etc. It will kill support troops very fast, especially the Electro Wizard, which can stop your Sparky.
Electro Wizard: Your anti air. This troop is the only good anti air, so make sure to save it. It can also be used on defense and offense to delay troops and make them move slower.
Heal Spirit: Used as a cycle card and heal your troops on both offense and defense to heal up your troops. It can also help get that sneaky lock on the tower.
Zap: Use this to destroy cheap swarms like Skeleton Army, Spear Goblins, other swarms. If the Zap doesn't finish the swarm the Goblin Giant's Spear Goblins will. Also great for resetting the Inferno Tower and Dragon, Sparky, and resetting charges.
Arrows: Like the Zap, the Arrows will shred most swarms and weak support troops. Can kill Archers, Minions, Guards, Goblins, and anything the Zap can kill.

Strategy and Tips[]

  • If you have Sparky and Goblin Giant in your starting hand, you can Sparky in the back. If they go opposite lane you can kite their units into the Sparky. Then use Mini P.E.K.K.A. to finish win conditions and Electro Wizard for air units.
  • You can put a Goblin Giant, Dark Prince, or Mini P.E.K.K.A. in front of your surviving defenders to counter push.
  • Knowing spell interactions is important, check the Zap and Arrows pages for more.
  • Heal Spirit can heal up a push to get a lot of damage and get a sneaky lock on your opponent's tower.
  • Mini PEKKA and Sparky are your main anti tanks, try to have at least one in your hand.
  • Make sure not to give your opponent too much spell value, especially against Fireball, Rocket, and Lightning.
  • If your opponent has Rocket, force them to choose either the Electro Wizard or the Sparky
  • You can sub in Elite Barbarians for Mini P.E.K.K.A.,
  • Depending on the meta, Electro Wizard can be replaced with Musketeer, Flying Machine, or another good anti air defender.
  • Valkyrie can replace Dark Prince
  • For the spells, depending on the meta, skill, and card levels you can sub in Rage,Fireball, Poison,The Log, Giant Snowball,Tornado, Freeze.
  • Goblin Giant is used over Giant in this deck because it is faster than the Sparky, making it harder for people to get splash/spell value on and finishing small swarms, but you could use the Giant if you want.
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