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SpearGoblinsCard
BarbarianBarrelCard
ArrowsCard
GoblinBarrelCard
SkeletonDragonsCard
FireballCard
ValkyrieCard
PEKKACard

Introduction

Hey! This deck is really good, mainly focusing on counter pushes and defense.

Deck Information[]

Deck Created by: fhd
Minimum Recommended King Level: 6
Maximum Recommended King Level: 9
Arena Required: Jungle Arena (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Spear Goblins: Acts as a cheap diversion for hard-hitting single-target units, like Prince or Mini P.E.K.K.A.
Barbarian Barrel: If you have Log, use it instead, but this acts as a path-clearer for P.E.K.K.A, as well as kiting single-target troops.
Arrows: Standard low-damage, area attack spell. Use it to kill or weaken fragile troops.
Goblin Barrel: Win Condition. When you get it in your cycle, use it on Princess Towers. You will slowly chip the towers down.
Skeleton Dragons: Hard-hitting secondary win condition. Can be used to take down aerial threats like Baby Dragon.
Fireball: High-damage area attack spell. Can kill equally leveled Musketeer, Wizard, etc. in one hit.
Valkyrie: Mini-Tank. Use her to deal with Prince/Dark Prince, as well as to deal with swarms.
P.E.K.K.A.: Tank. Use her to create a threatening counterpush after killing the opponents Giant/Giant Skeleton

Strategy[]

  • If you get Goblin Barrel in your starting cycle, go aggressive and immediately put it on a tower.
  • Wait for the opponent to go first if you don't get goblin barrel in your starting cycle.
  • Use P.E.K.K.A. to kill tanks, and back it up with Skeleton Dragons for a strong push.
  • Lastly, keep chipping away at the King's Tower as well.
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