Clash Royale Wiki
Advertisement


FireSpiritCard
GoblinBarrelCard
ArchersCard
InfernoTowerCard
InfernoDragonCard
TheLogCard
FireballCard
MegaKnightCard

Introduction

This is a really fun deck to play, which counters almost everything and can build up massive pushes.

Deck Information[]

Deck Created by: Xeracle
Minimum Recommended King Level: 8
Maximum Recommended King Level: 11
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Fire Spirit: The Fire Spirit is used mainly for chip damage, but can also be used to do splash damage to swarms.
Goblin Barrel: The Goblin Barrel is your primary win condition. Use this when your opponent doesn't have a counter in cycle, to maximize damage.
Archers: Archers are your first Anti-Air card. These can be split at the bridge for chip damage, or used to hit Air troops.
Inferno Tower: Your first tank killer. Use the Inferno Tower to kill cards such as P.E.K.K.A or Golem.
Inferno Dragon: Your second Anti-Air, and second tank killer. Use this if your Inferno Tower is out of cycle, or use it in conjunction with the Inferno Tower for double the damage.
The Log: This is your small spell. Use The Log to counter Goblin Barrel, Skeleton Army, Princess and more.
Fireball: Your big spell.
Mega Knight: Mega Knight. This is your tank. Use the spawn damage to destroy swarms, and create a solid counter-push. Pair this with Inferno Dragon for insane amounts of damage.

Strategy and Tips[]

  • To be added.
Thanks

Conclusion[]

Thanks for reading.

Advertisement