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GiantSkeletonCard
TheLogCard
InfernoTowerCard
GoblinGangCard
PrincessCard
BatsCard
KnightCard
EarthquakeCard

Introduction

Just a giant skeleton log bait deck that I wanted to show you. But remember, firstly it's a 2v2 deck and secondly it's impossible to replace any card cause of their functions and jobs. I used bat's cause they are cheap and have a good amount of DPS and I need them for air defense and counter pushes. Goblin gang are of course a good card and they are like a special goblin value pack. Inferno tower is a great card to use so that your enemy will never use golem when you have inferno tower in rotation so you will get rid of inferno tower. Earthquake is your huge spell that deals immense damage to tower's and princess is your both offence and defense card.

Deck Information[]

Deck Created by: ScaryNinja564
Minimum Recommended King Level: 6
Maximum Recommended King Level: 11
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Giant Skeleton: Your heavy ground tank and defender. The death bomb ensure backline won’t survive after defeating him in a big push.
The Log: Your small Spell. Can kill any units that have health less then or equal to a Princess.
Inferno Tower: Your defensive building. Great at melting unit with high health given the time to ramp up.
Goblin Gang: High damage ground swarm. Can distract for you Inferno Tower or take out most ground building targeting unit on their own if not countered.
Princess: Your value card. Can gain value indefinitely and so must be dealt with by your opponent.
Bats: Your air swarm. Great counter for Balloon and other ground unit when Zap is out of the opponent’s hand.
Knight: Mini tank that is great at defending on your side of the board. Can also be used as a tank for you swarm for a somewhat threatening attack.
Earthquake: 3 Elixir Spell that is good at damaging buildings and dealing Spell Tower damage.

Strategy[]

  • Bait out common counter to your Princess and Goblin Gang such as Arrows or the Log. They can bait Spell for each other and when one is Spelled down the other one is free to do their job.
    • You can try to protect your Princess with a Knight when she get close to the bridge.
  • Don’t be shy with your Earthquake usage. You have plenty of tools to defend against ground based pushes so throw it on your opponent’s Tower whenever you have the chance to.
  • This deck is somewhat weak against air heavy decks, as Bats and Inferno Tower are your only two air DPS, and Bats can die to Zap easily. Protect your Inferno Tower in heavy air matchups and avoid giving Spell values.
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