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GiantCard
SkeletonDragonsCard
InfernoDragonCard
MusketeerCard
LightningCard
ArrowsCard
BarbariansCard
PrinceCard


Deck Information[]

Deck Created by: DartDartPopper
Minimum Recommended King Level: 6
Maximum Recommended King Level: 14
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 4.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Giant: Your main win condition. Tanky.
Skeleton Dragons: Anti- Air Swarmer Defender. It’s an underrated card and is chosen for DPS
Inferno Dragon: Tank-Buster
Musketeer: Anti-Air, DPS
Lightning: High Damage Spell, and resets Inferno Cards
Arrows: Anti Swarm Spell, affects both ground and air
Barbarians: Spell-Resistant swarm
Prince: Punish card, DPS.

Strategy and Tips[]

  • You should defend until double elixir where you push.
  • If your enemy puts an elixir pump or an expensive unit at the back, use prince and use arrows if he gets swarmed.
  • Lightning can be used to reset Sparky and Inferno Cards.
  • Skeleton dragons can be split.
  • You should ignore pushes to build up your own push.
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