Introduction
The deck is both cycle and a little beatdown sided. You can either cycle the whole match and never show your giant, or you can go full beatdown by building up your push. This deck is very versatile and great in mid-trophy range.
Deck Information[]
- Deck Created by: Kfaslada(Me)
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 14
- Arena Required: Hog Mountain (Wrong?)
- Average Elixir Cost: 3.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Zap: Zap is to either buy some time to defense or to get rid of swarm cards. Zap is often paired with Giant or Hog rider. Try to save your zap for swarm cards such as Skeleton Army.
- Skeletons: Skeleton is good for aggro and buying some times. It is often used to pull ground troops and buy time for the elixer to charge for a mini P.E.K.K.A or mega minion for defense. It can be used to cycle your cards.
- Mini P.E.K.K.A.: Mini P.E.K.K.A is often the main line of defense. It is great paired with mega minion. While Mini P.E.K.K.A get rid of the big tanks, mega minion often take care of the side troops. Mini P.E.K.K.A is also a great part of this deck for a big push.
- Spear Goblins: Spear Goblins are the air defense. It is great pairing with Hog Rider for a cycle push. It stops the enemy from tornadoeing your hog rider as it will still tank for them. It is often good for defenses. It can either pull troops to buy times(pairing with skeletons).
- Mega Minion: Mega minion is the main line of defense pairing with Mini P.E.K.K.A. It is great for taking out troops like Muskeeteer, Baby Dragon, or Ice Wizard(Troops that are weak to fireball.) Mega minion is another air defense. It is more stable than spear goblins, but weak against swarms. If the opponent have zap, save your mega minion.
- Tesla: Tesla is the only building in this deck. It can pull hog riders or tanks while great at aggroing other troops, too. Just be mindful that Tesla has 2x2 area placement. Tesla also has an ability to hide while not attacking. This is very good for fighting long ranged troops and pulling melee troops for the maxium time possible, but it also makes hog riders, balloons or any troops that can go over rivers pass by. Placement is very important.
- Giant: Giant is the main card for beatdown. It is only 5 elixer which needs muliple medium-sized pushes pairing with Hog rider pushes. Giant pushes are most viable when counter attacking. After your hog push, the opponent will likely counter attack with his leftover troops. After defensing the counter push, initiate your counter push with the giant. Make sure opponent doesn't have counters such as mini P.E.K.K.A or any Heavy Hitters.
- Hog Rider: Hog is the main card for cycle. It is often paired with Zap, Mini P.E.K.K.A(after defense) or spear goblins. If the opponent has heavy hitters, it is best to keep cycling your hogs to pressure and outcycle him.
Strategies[]
- Do not rush the first bit unless you have hog rider in hand.
- Aggroing and pulling are the most important part of defence.