Clash Royale Wiki
Clash Royale Wiki


Introduction

Hello. I'm Twinkly, and I'm sharing this page for a good deck with easy level-up. But as the deck name was arena 1 deck and this deck is already playable in Goblin Stadium, I recommend this deck only used by beginners. This deck is interesting to play, with good defense, offense, and... BIG pushes. If you're interested in using this deck, let's see how to use it. This page is telling you about the deck, and I've recently created a new Clash Royale account, and I'm currently using this deck. Feel free to comment about my deck below, and... don't forget to wait for my next decks. Do you know, this deck can control almost all new players and master arena 1 (if you mastered the strategy already)? I also have similar decks, but we'll be focus on this page currently. Let's start and jump in. I can't wait to tell you about this deck!

Deck Information[]

Deck Created by: C. Twinkly
Minimum Recommended King Level: 1
Maximum Recommended King Level: 5
Arena Required: Hog Mountain (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Spear Goblins: The Spear Goblins card is a good card to spam, as you have a tank (Giant). Place the Spear Goblins behind the Giant, and it can be EXTREMELY good in offense. If used for defense, the spear goblins can be used on the center of the arena to distract trooops, and it will be very fun if your opponent have Prince or Mini P.E.K.K.A., and since Spear Goblins are ranged troops, you can deploy them as far as the spear goblins will shoot from afar (but NOT too far - your opponent's troop may not be distracted). This card is INTERESTING to play./!
Goblin Hut: The Goblin Hut is also a good card to be tanked, as the Spear Goblins spawned will be behind the tank. And then you can completely DESTROY! (I hope) TOWER DOWN!

If used in defense, place the Goblin Hut as far as possible from the tower, so the placement can reduce spell value. This hut is also VERY fun to be a distraction card against Giants or Hog Riders, as they will attack the hut while the spawned and spawned Spear Goblins will destroy everything; the Giant/Hog Rider, other troops and buildings, and, most importantly... Your opponents CROWN TOWER (if possible)!

Giant: This is your main tank. You can tank every card in your deck -- also as a WIN CONDITION. Furthermore, win condition cards can be used as a PUNISHMENT! As I told that Spear Goblins and Goblin Hut is best paired with a tank, the Giant is the tank! The other, the Knight will be a mini tank, but will have much lower Hitpoints, and can more easily get distracted. The Giant is the best Win Condition in this deck.
Fireball: Fireball, my favourite spell, will destroy Musketeers, Hunters, Spams... and more! Fireball almost can one shot an equal leveled Musketeer, and can one shot her if at least a level higher. My favourtie spell also can be cycled to defeat a Crown Tower with low Hitpoints left. It really must be my favourite spell!
Knight: The Knight is the only mini tank on this deck. The Knight is extremely good in defense, though not really that good in offense, because the Knight can be distracted so easily, and will not be able to defeat a Crown Tower alone. But he has high Hitpoints and good DPS, and one--just one--fun fact: He can one shot an equal leveled Goblin! Goblin Barrels: DESTROYED!!!
Arrows: Arrows: NO Description.



Just kidding! Arrows deal low damage, but can counter swarms really well. It is well paired with the... Giant! Knight! And more! What else can I say? It's not boring at all! Interesting!

Minions: This card looks really familiar... used in Bridgespams, cycles sometimes... good air swarms that can counter tanks, ground targeting troops, building attackers... And much more... and... hmmm... Interesting card to play, and I love this card!! Roses are red, Minions are blue, they can fly, and will crush you!
Hunter: The hunter is a good anti-air high damage unit that can counter troops very easily. If used correctly, with good placements, the Hunter can counter LOTS of troops! From near, he counter most tanks. From afar... Swarms away! Anti air unit to the rescue!! Yay! Oh yes, one more thing - the Hunter can survive even a Poison a level higher! (also can be an alternative to the Musketeer)

Strategy[]

taken from deckshop.pro

  • Anti-air
SpearGoblinsCard

Hello I'm used to spam

Clash royale-goblin hut

YAY Goblins Out

Spear Goblins, Minions, Goblin Hut, and Hunter are doing a great job against air troops.

  • Defensive buildings

Goblin Hut is good in defense.

  • Played in the back to invest elixir.

Spear Goblins, Knight, Giant, Goblin Hut, and Hunter can force the opponent to make the first move.

  • Win conditions and Punishments

The Giant is perfect in offense.

  • Damage spells
Eating Giant

YUM YUM I'm your tank

The Fireball and Arrows are spells that can quickly attack units.

  • Dropped at the bridge

Spear Goblins, Knight, and Giant can be dropped at the bridge for rush attacks.

  • Against swarms

Arrows, Fireball, and Hunter is doing really well against swarms.

  • Best synergies

The spear Goblins is very good with the Knight. The Arrows is good with the Knight and Giant. The Knight is good with Minions, Goblin Hut and Hunter. The Minions is very good with the Giant. The Fireball is good with the Giant. The Giant is good with the Goblin Hut and Hunter.

  • For more analysis, checkout this deck with the website pixelcrux.com or deckshop.pro.


FireballNew

BOOM! BOOM! I'm good at countering

Knight Sweating

Mini tank should NOT be tired like this

Arrows_Are_Clash_Royale's_WORST_SPELL_-_and_here's_why..._Clash_Royale_Theory_Strategy

Arrows Are Clash Royale's WORST SPELL - and here's why... Clash Royale Theory Strategy

PLEASE DON'T CALL ME LIKE THIS

Minion With Background

gotcha

Hunter Hat

Hey am I cool with this?

THANK YOU!