Introduction
Another easy deck, but versatile and effective. There is no legendaries, so the majority of people will be able to make this deck. The only major defect is that there is no buildings. As always, any resemblances to other decks are purely coincidental.
Deck Information[]
- Deck Created by: Weasely44
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 10
- Arena Required: Jungle Arena (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Knight: Defense
- Fire Spirit: Splash
- Minions: more defense
- Skeleton Barrel: offense. for use with Baby Dragon or Giant Skeleton. Its death damage kills Skeleton Army and Bats, and nearly destroys Minions.
- Fireball: anti huge pushes in the back, buildings, etc. An all purpose cleanser for your everyday three muskies.
- Baby Dragon: Everyone's favorite air mini-tank. Put him behind a Giant Skeleton to deal with swarms
- Goblin Barrel: An all purpose annoy-er. If they don't have Log or Zap, does hundreds of damage.
- Giant Skeleton: Main win condition. Make sure he gets to the tower, so his bomb hits the tower. Or use him for defense, his bomb assimilates the majority of pushes.
Strategy[]
- If Goblin Barrel is in your starting hand, use it at the start. See if they have Log, Zap, or Barbarian Barrel. If not, then enjoy a few hundreds of damage early.
- when starting a push early/ mid game, put the Giant Skeleton in the back. Pair him with a Baby Dragon and Skeleton Barrel and launch a goblin barrel at the tower. Knight, Minions, and Fire Spirits can work too as extra attackers.
- Late game, put the Giant Skeleton at the bridge and spam troops behind him. Play smart and you'll have guaranteed damage.
- Because there is no buildings, there is a little more defense. Minions, knight, Fire spirits, fireball, and giant skeleton (huge pushes) are good at defensive situations.
Substitutions[]
- Minions - Bats
- Knight - Mini P.E.K.K.A.