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MortarCard
TeslaCard
SkeletonsCard
ValkyrieCard
InfernoDragonCard
BattleRamCard
ArrowsCard
PrinceCard

Introduction

Defensive deck with lots of mortar chip damage.

Deck Information[]

Deck Created by: lStingRay
Minimum Recommended King Level: 10
Maximum Recommended King Level: 14
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Mortar: Mortar is one of the 2 primary defensive cards. Itt is the first thing you want to level up and the first thing you want to defend.
Tesla: Tesla is one of the push tacklers along with valkyrie. Primarily used with mortar.
Skeletons: Skeletons are a good cycle card and pair well wit tesla or valk to prevent a charge. Also works well against win conditions.
Valkyrie: THE PRIMARY DEFENCE CARD!!! One of the first things you want to level up. can be paired with prince for a beefy push.
Inferno Dragon: The tank killer. Pairs with valk to take out the e-wizzes from the back of the push. good card to use with skeletons against a pekka.
Battle Ram: Battle ram is the second primary offence card. This pairs well with the arrows, when going against logbait. Its the 3rd thing you want to level up.
Arrows: The arrows are great for predictons with the battle ram because of their prolonged exposure, and can take out guards.
Prince: Prince is a very good defence card when played correctly. The #1 thing you do not want to do is to pair this with the battle ram. It will die to any swarm. Instead pair it with valk to counter mega knight pushes.

Strategy[]

  • Defend the Mortar.
  • Mega knight is countered by valk +tesla. Negative elixir trade, but you can battle ram or prince for a beefy counterpush.
  • Defend Pekka with Inferno Dragon. If the valk is plaved correctly, it can kill an ewiz, even if it's in the back.
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