Clash Royale Wiki
Advertisement


GiantSkeletonCard
CannonCard
HunterCard
ArrowsCard
WitchCard
HogRiderCard
MiniPEKKACard
FireballCard

Introduction

Hello. It's me, Twinkly. In this page I'm sharing you a good deck in arena 3 and 4. The GS Push is a great deck for me, because a Giant Skeleton usually needs a lot of support, and the supporting troop will be tanked by the Giant Skeleton. The GS Deck is good with splash damage troops or troops with high hit speed, because they are swarm clearers, usually. I can't wait for telling you about this deck and the strategy, so let's jump right in.

Deck Information[]

Deck Created by: C. Twinkly
Minimum Recommended King Level: 4
Maximum Recommended King Level: 7
Arena Required: Hog Mountain (Wrong?)
Average Elixir Cost: 4.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Giant Skeleton: The Giant Skeleton is your main card in this deck, though not your main win condition. The Giant Skeleton is actually a little weak, because he only deal a little damage per punch, and easily gets distracted. This weaknesses are made for a purpose: If he is strong, why he need a bomb? This bomb is one of the main power of this card, busting pushes and making great positive elixir trades. The Giant Skeleton is one of my favourite cards, and that's why I choose Giant Skeleton rather than other single targeting troops. Besides his bomb, his hitpoints is also high. He can survive 3 Lightnings and a Snowball (all 4 spells equal leveled with the Giant Skeleton)!
Cannon: The Cannon is your defensive building. Opponents in arena 3 and 4 usually use a win condition (not one win condition, sometimes) so I used a defensive building. The defensive building can also kill a Hog Rider for a draw, so this card is powerful for 3 elixir! Value.
Hunter: The Hunter deals high damage close up -- a tank buster good in defense and offense! This wrecking man can also clear swarms if placed quite far from the swarm. But remember -- don't mess up things -- don't put the Hunter far from tanks, and not too close against swarms -- or you can waste elixir for nothing.
Arrows: The Arrows is your low-damage spell, good against swarms -- very good, not good! The Arrows can deal not too low damage, not too high -- great 3 elixir, though. One more thing to say, Arrows have good radius!
Witch: This card is a good defensive card, which can clear swarms and distract and destroy with her skeletons! She spawns four skeletons every 7 seconds, and with her health a little higher than a Musketeer, she can tank for her skeletons while keep spawning them. Great card for defense and offense.
Hog Rider: The Hog Rider is your main win condition. The Hog Rider deals good damage per hit, and is good in offense (though not in defense). The Hog Rider also moves in very fast speed, but can get distracted by buildings, too.
Mini P.E.K.K.A.: The Mini P.E.K.K.A is good in defense and offense. In defense, make sure the Mini P.E.K.K.A. is supported by other troop (preferably splash damage unit). In offense, the Mini P.E.K.K.A. is good when supported, once again, but sometimes, the Mini P.E.K.K.A. can be played alone as a punishment. It's very good, one of my favourite cards in the whole game!
Fireball: The Fireball is the only spell in the game with high damage. The Fireball can nearly counter Musketeer, Wizard, and can counter Magic Archers, Flying Machines, Mother Witches. The Fireball is my favourite spell, but I couldn't describe a lot about it, though.

Strategy[]

  • The Giant Skeleton, the Mini P.E.K.K.A., and the Witch is good in defense, and also, our only building in this deck, the Cannon.
  • The Mini P.E.K.K.A., the Witch, and the Hog Rider are your main offense cards.
  • The Mini P.E.K.K.A. and the Hog Rider are punishments for spending elixir in this deck.
  • The Hunter and the Witch is also good in attacking air and investing elixir.
  • The Arrows, Fireball, Hunter, and the Witch are great in attacking swarms, ground and air.
Giant Skeleton-0
ArrowsCard
Cannon2
FireballNew
Mini P.E.K.K
Hog Rider-0
Hunter Hat
Witch-0
Advertisement