Clash Royale Wiki
Clash Royale Wiki


MysteryCard
MegaKnightCardEvolution
ArrowsCard
LightningCard
ValkyrieCard
MagicArcherCard
BatsCard
InfernoDragonCard
BombTowerCard

Introduction

Get wins with a flawless beatdown attack that requires almost no skill! Use the other troops in this deck to protect the Mega Knight!

Deck Information[]

Deck created by: ClashRoyaleDoge101
Minimum recommended King Level: 9
Maximum recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Mega Knight: The win condition. Play him in the back and play support troops to help him reach the tower. You can also defend with him and then counter-attack if your opponent plays first.
Arrows: The small spell. Use this to take care of Minion Hordes or other troops that'll wreck your push by air. Save for Goblin Barrel if they have bait, or the defending Firecracker.
Lightning: The big spell. Use this on Inferno Towers, Mini P.E.K.K.A, or other "fireballies," to prevent the Electro Dragon from immobilizing your Inferno Dragon.
Valkyrie: The mini tank. Sometimes you'll have to use her to protect the Mega Knight from swarms. She can also serve as a tank for a distraction on the opposite side.
Magic Archer: The anti-air troop. Can also help against swarms, and is the air troop killer in your beatdown push. Also use him as spell bait if you don't want them to wreck your big push.
Bats: The swarm card. Use this card to defeat incoming attacks and also to distract the Inferno cards while your troops finish them off. Make sure to always put a tank in front of them while attacking.
Inferno Dragon: The tank killer. Put him in your big push to prevent tank like Prince, Valkyrie, and P.E.K.K.A from defeating your Mega Knight. It'll preserve a lot of health on your win condition.
Bomb Tower: The defensive building. You can quickly play it to defend attacks from the opponent while you build up elixir for a big push on the opposite side. Save it for troops that only attack buildings.

Strategy[]

  • Sometimes you'll want to wait first to see what the opponent has. Wait until they play their first card, then defend with the cards in you hand.
  • The bats can also be used as Zap bait if you don't want your Inferno Dragon's attack to be reset to zero.
  • Use the Lightning wisely. If you Lightning counters to Mega Knight that are -5 elixir, that might be a negative elixir trade, but you'll be rewarded with thousands of damage, or a three crown when played well.
  • Never play the Mega Knight at the bridge, they'll counter it, and you'll be at risk to bridge spam and siege decks.
  • This deck can be countered by "P.E.K.K.A + Electro Wizard," so in this case, save your Lightning for the Electro Wizard so your Inferno Dragon can safely kill the P.E.K.K.A.