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GolemCard
NightWitchCard
LumberjackCard
GoblinHutCard
FlyingMachineCard
ZapCard
PoisonCard
MegaMinionCard

Introduction

Another Golem beatdown deck, this one utilizing the Goblin Hut.

Deck Information[]

Deck Created by: Flake Power
Minimum Recommended King Level: 9
Maximum Recommended King Level: 15
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Golem: Your tanking card, and your win condition. It will lead the attack when you make your push. The Golem has the highest HP in the game, making him an amazing tank. He is almost guaranteed to get some damage on the Tower, whether it be death damage, the Golem himself, or a stray Golemite. Beware of Inferno cards, as they will quickly melt through him. Keep Lightning in hand.
Night Witch: Her bats will 'shield' the Golem because the Bats will distract the Infernos from targeting the Golem. She has insanely high DPS because of her Bats, and placing her in the back, along with Golem, will allow her to spawn a lot of bats. And the bats she summons upon death are great, too. Pair with Golem, or Lumberjack. I find Lumberjack highly effective, as his speed matches the Bats', allowing him to tank for them, and then the rage will let them wreak havoc.
Lumberjack: Good for rushing and defending, and can assist the Golem in a large push. He has high DPS, high speed, good damage, and some decent hitpoints. He fares well against tanks and swarms alike, although in order for him to survive the Skeleton Army, he must be assisted with your Princess Tower.
Goblin Hut: Defensive building.
Flying Machine: Anti-Air, Sniper
Zap: This card is to reset tank killers or kill swarms. Use it on a Sparky after it charging for 3 seconds, on Infernos after them attacking for 3 seconds to minimize damage output, on charging Princes and Ram Riders, and to force that Prince to attack your Golem instead of your Lumberjack. A highly useful spell.
Poison: Anti-Swarm, Status
Mega Minion: Your main defense then counter-attack troop as it can take care of mini-tanks and add a bit of DPS to the Golem push. He can do some serious damage if paired with the Lumberjack, and is a good tank killer. This card is mainly for counter pushing, or even better, defending. Never send him alone, as it will be a waste of elixir- he might get one hit, if you are lucky.

Strategy[]

  • The typical way to attack with this deck is with large Golem pushes.
  • Support the push with Zap against Inferno Towers and Sparkies.
  • Do not be afraid of using Lumberjack, Night Witch, or Mega Minion on defense, they can help you a lot.
  • If they play a tank in the back, you can rush with Lumberjack at the bridge, to force them to spend their Elixir and abandon their tank push.
  • Try to stack as many Goblin Huts as possible. If they use Poison on them, then that is a spell that they do not have for your Night Witch.

History[]

2017

  • The Flake Power's deck could be created from as early as Flying Machine's release, which happened on 22/9/2017.

2018

  • On 31/1/2018, the Flake Power's deck was featured in the Youtuber Challenge as a Youtuber Challenge Deck.

2024

  • On 11/3/2024, the Zap was allowed to evolve.
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