Introduction
This is an extremely functional deck, but an extremely defensive one. If you do have a counter push going, it is a good idea to split the bandit onto another lane, taking the tower’s health below 50%. The fisherman should slow down the tower and tank for t(e royal hogs.
Deck Information[]
- Deck Created by: PaddyRick
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Fisherman: Surprisingly, works well as a tank killer. Drags cards such as P.E.K.K.A., mega knight, giant skeleton etc. into the middle of the arena, leaving them open to attacks from both towers as well as the fisherman. And then of course, it is used to activate the king tower. Also works well in offence, slowing down the tower to allow cards such as royal hogs to get extra damage off.
- Bandit: Bandit can be used to counter glass cannons, such as the witch, executioner or musketeer. Also used to split attacking lanes and deal damage to both towers
- The Log: The log is your ground splash unit, eliminating goblins, skeletons, firecracker, princess, anything with low health. The log can also knock back troops such as prince’s to break their charge.
- Skeletons: Bait, distraction. Never use it in a push. Always a cycle, bait or distraction card.
- Bats: Also a cycle card, but can eliminate tanks such as princes, pekka and mega knights.
- Night Witch: Night witch is also a tank killer, as well as a card to be placed behind a king tower to bait out more elixir. Can be a distraction for the sparky, letting the bats finish it off.
- Royal Hogs: Royal hogs are your main win condition, and what want to try and cycle to during the match, just trying to get as much chip damage by either splitting lanes, or switching lanes. The hogs can also bait out large amounts of elixir, and if the opponent doesn’t over defend, your hogs are going to get a fair amount of damage onto the tower.
- Magic Archer: The magic archer is your swarm killer, eliminating cards such as the minion horde or bats. Gets easy chip damage when placed behind other cards