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Introduction
A modified three musketeers hog deck. Very similar in how you play, except it has flying machine and zappies.
Deck Information[]
- Deck Created by: Miscalcified
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Elixir Collector: The deck is expensive so the elixir collector allows the use of the deck. Also acts as fireball bait.
- Zappies: Fireball bait. Can reset Sparky, Inferno Tower, and Inferno Dragon, and Other Zappies.
- Flying Machine: Fireball bait. Basically a flying musketeer.
- Three Musketeers: Fireball bait. High DPS.
- Minion Horde: Fireball bait. Also can be used to take down tanks.
- Zap: For getting rid of skeleton armies, and for making Goblin Gang and Goblin Barrel less effective.
- Hog Rider: Used for pressuring the opponent.
- Knight: Mini-tank that can be used for offense or defence.
Strategy[]
- As the name of the deck implies, you bait the fireball, then punish your opponent for doing so
- If using the zappies for offense, split them behind the king tower so you can push both lanes
- I would also recommend splitting the three musketeers, either behind the king tower, or slightly in front of the kings tower.
- If you pair the zappies with a knight for defense, it can stop a mega knight (if the zappies aren't hit by the mage knight) and a hog rider and more that I'm probably not aware of.
- The flying machine can snipe buildings from the river since it can fly.








