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ElectroWizardCard
BanditCard
ValkyrieCard
FireSpiritCard
NightWitchCard
LumberjackCard
FireballCard
SkeletonArmyCard

Introduction

Hello everyone, I want to introduce you to the deck that I have been using for a long time. I decided to show you this deck because it was easy to get Master 2. My game with this deck you can see on this channel: https://www.youtube.com/channel/UCnKSAFm2CGY4ut5Vwi8yxcg .

Deck Information[]

Deck Created by: KentoPlay
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Electro Wizard: Stuns and deals far away damage.
Bandit: Defense against Wizards and Witches.
Valkyrie: The main deck tank.
Fire Spirit: Defense against Skeleton army and Minion horde etc.
Night Witch: Attack on Valyrie, High damage.
Lumberjack: Gives rage potion and quick damage.
Fireball: He's finishing the tower.
Skeleton Army: Defense against tanks

Strategy[]

  • At the beginning, wait until you have ten elixirs then use the night witch or electro wizard.
  • Use the Valkyries as a tank, defend against expensive units!
  • Electro wizard is also very important can be used as a defense against flying units.
  • Lumberjack and Bandit best interact with Fire Spirits, they will be both good as an attack and defense.
  • Fireball also has its role, it will serve as a defense against wizards and witches or it will end the game.
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