Clash Royale Wiki
Clash Royale Wiki


MysteryCard
MusketeerCardEvolution
FireballCard
MinionHordeCard
GiantSkeletonCard
InfernoDragonCard
NightWitchCard
CloneCard
ZapCard

Introduction

This is a fiery and dark deck. This deck is not very good, especially in 1v1 Ladder.

Deck Information[]

Deck created by: Botuczy
Minimum recommended King Level: 9
Maximum recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Musketeer: Use her as a support unit or as a defensive unit. She has 1.1 second for hit speed, which makes her even more effective with her mediocre damage and balanced hitpoints. Don't use her for defense against swarms (especially Minion Horde), as she can only target one unit at a time.
Fireball: Deals huge damage, has knockback effect, and can kill Barbarians and Magic Archer (the former for a Positive Elixir Trade, the latter for a Neutral Elixir Trade) that are equal level. All for 4 Elixir!
Minion Horde: Six air troops that deal DEVASTATING damage together. They are one of the best counters against almost anything that does not target air and/or does not deal splash damage. However, make sure you don't split them up, because you don't need to; if you only need three minions, then this is the card you need.
Giant Skeleton: The 6 elixir tank. It is the most expensive card in this cancer deck. You can use it offensively AND defensively thanks to its high hitpoints and HUGE death damage! But what exactly does the Giant Larry do? You can make an ultra-risky (minimum 7 elixir) but otherwise good push by deploying any other troops behind it.
Inferno Dragon: Tank killer. It flies in the arena, kills some Butterfly Chaser Robots then deals devastating damage if not reacted to. Due to its ramp-up damage being exaggerated to "i thought nothing happens but the opposing pekka suddenly disappeared", it can also be used in a counterpush, usually by defending the push from the opponent's troops!
Night Witch: Huge damage. Bats spawned even upon her death. Range is long like a Prince's range. No wonder it is a legendary! Like the Musketeer, she must either be used as a defense (Night Witch is more reliable against swarms and so is [your] Minion Horde) or in a counterpush.
Clone: Duplicate your push so it becomes stronger. But make sure you play it the right moment!
Zap: Despite dealing low damage, the Zap Spell is actually a popular spell and I know why. It can reset charge attacks (Prince, Battle Ram, or even a Sparky!), is effective against low-hitpoint troops, and if there is only a little hitpoint left on an opposing tower, then just try using a Zap and win! How cool.

Strategy[]

  • If the opponent has no counters to it, then using Clone on a Giant Skeleton or a Minion Horde can be useful for you, dealing devastating damage (even MORE damage if both are in it).

Card Alternatives[]

Musketeer[]

  • Wizard, as it deals higher damage and deals splash damage (for 1 more Elixir)
  • Dart Goblin, for faster movement, hit speed, and longer range (for 1 less Elixir).
  • Ice Wizard (if you have it) for splash and to slow down enemies (for 1 less Elixir).
  • Electro Wizard (if you have it) to stun enemies AND attack two units at once (for the same Elixir Cost)

Fireball[]

  • Lightning, for stun effect and higher damage. However, it can only target 3 units at once (for 2 more Elixir).
  • Rocket, for bigger damage. However, it has a smaller splash radius and hits slower (for 2 more Elixir).

Minion Horde[]

  • Minions, for three less Minions (for 2 less Elixir).
  • Bats (for 3 less Elixir). However, they are very weak just like the Trio of Larries.

Giant Skeleton[]

  • Giant (for 1 less Elixir). However, it hasn't got death damage and only targets buildings.
  • Goblin Giant, for the plus Spear Goblins. (for the same Elixir Cost)!

Inferno Dragon[]

Night Witch[]

  • Witch, to spawn Skeletons instead of Bats, and for targeting air (for 1 more Elixir).

Clone[]

Zap[]

  • Lightning, for higher radius AND damage (for 4 more Elixir).

Trivia[]

  • This deck is not good at some situations, as there are many counters to these cards.