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Introduction
This deck is a great deck if you are pushing. It helped my gain 1000 trophies from spooky town to challenger lll. It has a 70% win rate for me. Hope you like it!
Deck Information[]
- Deck Created by: Nerffan101101
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 12
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Fireball: Kills medium low health troops and deals with pushes pretty well.
- Dark Prince: Swarm killer and counter-pushing card due to it medium-high health and relatively high damage
- Executioner: High-ish damage unit now, helps kill medium health unit and is very deadly when paired with the sparky.
- The Log: Swarm killer. 'nuf said
- Bandit: Rush unit for punishment
- Magic Archer: Swarm killer that can be paired with dark prince or bandit for a punishment push at the bridge
- Inferno Dragon: Tank killer
- Sparky: The win condition. Also can be used on defense.
Strategy[]
- Put the magic archer and bandit together for a 7-elixir push. It can be dropped at the bridge for a golem response and leaves you with enough elixir to defend anything dropped at the bridge. Also, 2 elixir isn't enough to stop that push
- Sparky executioner is the main synergy in this deck. It is hard to counter because the executioner is a wide splash unit with high damage and the sparky is a very high damage card on its own. When put together, they are relatively hard to counter and will deal a lot of damage.
- Since this is a counter-log bait deck, It has 6 units that can area splash. They are: The log, fireball, dark prince, magic archer, sparky And the executioner
- The two rush units are dark prince and bandit, which you can drop at the bridge as a high elixir card response. If you have to, you can put down the bandit as a cycle unit since it is a relatively cheap unit at 3 elixir.