Clash Royale Wiki


Introduction

This Is a great deck I made getting from Jungle Arena to Electro Valley and From Masters II to Champion this deck was inspired by a great Mega Knight beatdown deck by CWA the deck was shown on a deck review video of his instead of skarmy I put goblin gang and instead of the Wizard I put Executioner

Deck Information[]

Deck Created by: TheMFrog69
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Mega Knight: To Base as Your main Win Condition Place when Up at least 2 elixir
Night Witch: Used for Support and Mainly Defense main tank killer
Executioner: Mainly Used to support Mega Knight and deal with air and swarm
Goblin Gang: It is the swarm of the deck it’s also great support and best defense against Inferno Tower/Dragon great for defense against giant, golem, elixir golem etc.
Mega Minion: 2nd Tank Killer main Defense against Lava Hound and Ballon great support
Arrows: Used for defense against swarmies and Goblin Barrel also against rascals and firecracker
Poison: Used to defend grave yard and all fireballies can be interchanged with fire ball or if feeling like you don’t have enough attack or win conditions rocket
Ice Spirit: Ice Spirit used for cycle and kiting, also for bait

Strategy[]

  • When possible start with Ice Spirit in the back as it is a cheap card and can deal cop damage but when Ice  Spirit isn't in rotation always wait for your opponent's move if the move is crazy like golem, Lava Hound or and expensive card or push punish them with a combo like night witch goblin gang or mega Knight Executioner but if your opponent is smart and does something like split archers or musketeer in the back do nothing until you know what at least 3 of their cards are.
  • The Mega Knight Should always be played in the back at 8 elixir or more this move should be used as a counterattack or to bank up elixir and make a great big push or if your opponent has a crazy ground push with only one or two air units play Mega Knight and Mega Minion this is one of the best defenses against anything even golem beat down.
  • The Night Witch should always be played as defense then used to support the mega Knight Same thing with Mega Minion they can be used alone in defense against small hog pushes and lava hound and balloon the night witch should be used against a combo of a tank and air unit for maximum bat accumulation.
  • The Goblin gang should always be used on defense especially against beefy tanks like Giant and Golem the Goblin Gang is one of the most versatile card in this deck it is the only swarm and defends against many pushes and all single target units it is also a low cost cards that can be countered pretty easily but if not countered can do over 800 damage to your tower alone.
  • The Spells (Poison/Arrows) Should be against swarmies, Fireballies and Rascals/Firecracker the spells of this deck are very versatile the poison can shut down 3m and arrows against swarm and Lavahound poison can be interchanged with Fireball and Arrows can be Interchanged with either Giant Snowball and Zap to lower the average elixir cost.

THE REPLACEMENTS[]

For Night Witch, the Normal Epic 5 Elixir Witch.

For The Executioner, you can Replace him with the Wizard, Bowler or if you want to lower the cost put in Firecracker instead.

for Goblin Gang, you can substitute it for Skeleton Army Or Minion Horde

For Poison, Fireball or for more damage Lightning or Rocket

For Arrows, Zap or Giant Snowball

For Mega Minion , Normal Minions or the Bats