Introduction
This is a deck that I created on my own with some inspiration from various sources, whose ideas I combined with my own to create this new deck. It primarily uses rushes to destroy towers, sometimes allowing the player to win 15 seconds into the game if the opposing player fails to stop it.
Deck Information[]
- Deck Created by: CrazyCow23456
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Balloon: Used for destroying towers.
- Goblin Barrel: Used for assisting the Balloon in the destruction of towers as well as attack troops that target the Balloon such as Musketeer or Archers.
- Rage: Used to boost the effectiveness of the Balloon/Goblin Barrel combo, or the Mini P.E.K.K.A./Skeleton Army.
- Mini P.E.K.K.A.: Use to kill tanks that are approaching your towers, like Giants, Royal Giants, Giant Skeletons, and such. It can also be used in an early rush to quickly destroy opponent towers
- Skeleton Army: Use against single-target tanks that are approaching your towers, or use to assist the Mini P.E.K.K.A. in a tower rush.
- Arrows: Use to destroy multiple low-hp troops, like a Skeleton Army or Minion Horde, that are crowding around your rushes, or approaching your towers.
- Musketeer: Use to destroy high damage troops that are approaching your towers.
- Heal Spirit: Use to cycle through your cards quickly. It costs 1 elixir so it is the best troop to expend as you're saving for one of your rushes.
Strategy[]
The strategy of this deck is to immediately use the heal spirit if it's in your hand, then wait for your opponent to play their first cards, after which you start one of two pushes:
- The first push you can execute is the Enraged GobLoon. This push uses the Ballon as your main unit, with the Goblin Barrel supporting the Ballon by attacking troops that are damaging the Ballon, or by dealing extra damage to the tower, using the Rage spell to boost the damage and speed of the Ballon and Goblin Barrel.
- If at the beginning of the game you have most of these cards, play cards such as the Musketeer or Heal Spirit to cycle through your cards.
- Once you either have these three cards in your hand, or the Balloon and one of these two cards in your hand (with the third card being the next card that will be drawn) wait until you have at least 7 elixir and your opponent has started playing cards on one side of the arena.
- Place your Balloon on whichever lane has the least troops in the way of your push, then send your Goblin Barrel to land on whichever Tower your Ballon is heading towards, and lay your Rage spell around the tower.
- This push has a high chance of destroying a Princess Tower, as well as dealing some damage to the King Tower afterwards.
- The second push you can use is the SkeleP.E.K.K.A. Army
- This push is similar to the other push, with the main difference being that you use a Mini P.E.K.K.A. and Skeleton Army to push rather than a Ballon and Goblin Barrel.
- You can either place the Skeleton Army before the Mini P.E.K.K.A to take hits from towers that would normally damage the Mini P.E.K.K.A. or you can place the Mini P.E.K.K.A. in front of the Skeleton Army to tank hits and allow the push to deal a higher dps to towers.
- It also helps the push if you use the Rage Spell to enhance the damage and speed of the Mini P.E.K.K.A. and Skeleton Army.
Substitutes[]
Sorted by order of preference.
- Ballon - N/A (it is the primary card in the deck)
- Rage - Lumberjack
- Skeleton Army - Minion Horde
- Arrows - Zap
- Heal Spirit - Any 1 elixir troop