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Introduction
This deck is centered around defense, and turning a successful defense into an attack with the elixir golem. Cards like the firecracker and battle healer will help you defend, and then they will cover your elixir golem.
Deck Information[]
- Deck created by: urmom1802
- Minimum recommended King Level: 9
- Maximum recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Elixir Golem: The elixir golem is your win condition. After a successful defense, you can place it at the bridge for a cheap counterpush with a firecracker, bowler, or battle healer. But beware, if successfully defended, it will award your opponent with 4 elixir.
- Firecracker: The firecracker is your air and ground splash. It is amazing on defense due to its pushback mechanic but it can also help clear cards like minions, minion horde, and bats on offense.
- Bowler: The bowler is your heavy duty defense card. Capable of defending cards like elite barbarians. It has a lot of health and can soak up a good amount of damage after it is finished defending.
- Electro Wizard: The electro wizard can instantly zap swarms with its landing zap effect. It is sneaky strong, being able to take out a balloon on its own with little to no damage dealt. It can also reset inferno towers and dragons as well as the mighty miner, which can pose a threat to your golem.
- Battle Healer: The battle healer is a great support and can be used in a deadly synergy with the elixir golem. She also can heal itself up after defending an enemy push. She is also your mini tank.
- Fireball: Fireball is your large spell. Not much to say here. All around good card and is first on my list when I need a large spell for my deck.
- Inferno Dragon: Inferno dragon is your anti tank card. It can also serve as anti air. It can take out balloon, giants, mega knights, pekkas, and much more without being targeted.
- Royal Delivery: This is your small spell. It can turn the tide by wiping out small pushes and swarms and the recruit can contribute to the counterpush.
Strategy and Tips[]
- After a defense with the Firecracker, you can drop a battle healer and an elixir golem to push up. The battle healer will constantly heal the golem up while the golem tanks for her.
- Be prepared to defend against an attack immediately after your push is over. An opponent may try to immediately counterpush with all their newfound Elixir.
- This goes without saying, but play defensively. You never want to make the first move. You always want to put a card like bowler or firecracker as a response to investment.
- In double elixir, you can start playing more aggressively. Cycle your elixir golems. Put pressure on the opponent.
Conclusion[]
Thanks for reading.








