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GolemCard
EliteBarbariansCard
ZapCard
ElixirCollectorCard
ElectroWizardCard
FireSpiritCard
CannonCard
TornadoCard

Introduction

Use this deck for big pushes and for keeping pressure.

Deck Information[]

Deck Created by: Stood Gamer
Minimum Recommended King Level: 7
Maximum Recommended King Level: 11
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Golem: Golem is the tank to support your Elite Barbarians.
Elite Barbarians: Elite Barbarians are for defence and to support the Golem
Zap: Zap is for clearing Skeleton Armies away from the Golem.
Elixir Collector: Elixir Collector is for gaining an Elixir advantage to place your Golem.
Electro Wizard: Electro Wizard is to back up the Golem and to counter some hordes.
Fire Spirit: Fire Spirits are for gaining chip damage early in the game.
Cannon: Cannon is for countering Hog Riders, Royal Giant and Giants.
Tornado: Tornado is for countering Miners and pulling Hog Riders to the King Tower.

Strategy[]

  • If you have them on hand, send out Fire Spirits at the start of the game. The opponent will probably ignore them, making them take some chip damage.
  • Always place your Golem one tile to the side and one tile behind the crown tower. This makes the Golem tank if there are Elite Barbarians incoming, and it will give you time to gain Elixir for a push.
  • If the opponent has no Elixir, send out your Elite Barbarians on the other side to destroy the tower.
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