Clash Royale Wiki
Advertisement


EliteBarbariansCard
SkeletonsCard
IceSpiritCard
FireSpiritCard
IceGolemCard
RageCard
FreezeCard
MirrorCard

Introduction

This is a very cheap Elite Barbarians (Ebarbs) rage cycle deck that is made specifically for Party modes such as Rage, 2v2 and Classic 1v1 mode. Use it to outcycle your opponents and spawn multiple raged Ebarbs on the map, augumented by various spirit cards, Ice Golems and the game-changing spell, Freeze, to dish out tremendous damage to towers. This deck, although having been nerfed massively in recent months, never fails to cause its "victims" (your to-be opponents) to rage-quit and smash their devices.

Deck Information[]

Deck Created by: Hydrazine24
Minimum Recommended King Level: 8
Maximum Recommended King Level: 14
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Elite Barbarians: Your main win condition and only reliable ground tank killer. Always pair it up with an AoE spell or Ice Golem, along with Rage for maximum effectiveness.
Skeletons: Your distraction card. Use it for defending various cards and synergising with your Ebarbs on offense to possibly provide some cheap DPS and dealing more tower damage.
Ice Spirit: A cheap and indispensable card, the cheap replacement for Freeze. Use it to lightly halt offensive troops for a cleaner and easier defense.
Fire Spirit: Another cheap and indispensable card. Use it to take out large swarms or to force a response out of your opponent.
Ice Golem: A reliable mini-tank. Use it in conjunction with your spirits and skeletons while defending, or use it to tank your Ebarbs while attacking.
Rage: Use this card with your Ebarbs, and your Ebarbs only. Also try to hit your opponent's towers with it to maximise its value.
Freeze: To clear a path for your Ebarbs.
Mirror: Use this to overlevel your cards even more.

Strategy and Tips[]

  • This deck is rather skill-less so there isn't much strategy involved. However, this deck is at its strongest when the Ebarbs are overleveled (11+ level) and the other cards are underleveled (7- level), as it breaks Clash Royale's matchmaking algorithm, causing you to be matched up with opponents in the lower arenas (~Arena 4-7), allowing for easier wins.
  • This deck, as written above, is best suited for party modes due to it being a high-risk early-game crusher. It does not fare as well in ladder due to it having poor defense against large pushes (despite the whole bunch of defensive cards) and virtually non-existent air-defense, allowing LumberLoon, LavaLoon, Elixir Golem and Giant Graveyard decks to crush it with ease.
Advertisement