Clash Royale Wiki
Clash Royale Wiki


TowerPrincessCard
ElectroDragonCardEvolution
ElectroWizardCard
ZappiesCard
LightningCard
SparkyCard
ElectroGiantCard
ElectroSpiritCard
TeslaCard

Introduction

This deck consists of cards related to Electricity.

Deck Information[]

Deck created by: Funtimefreddylovezbowla23
Minimum recommended King Level: 9
Maximum recommended King Level: 14
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Princess:
Electro Dragon: Your air defense and Inferno Dragon buster
Electro Wizard: Anti swarm and air defense
Zappies: Balloon staller/chip damage
Lightning: High damage spell
Sparky: Your Tower destroyer
Electro Giant: Main win condition
Electro Spirit: Cheap cycle card
Tesla: Defensive building

Strategy and Tips[]

  • The Electro Dragon can be a decent counter to a Goblin Barrel due to his attack chaining onto each Goblin. However, the Goblins will still get a few stabs in, so don't rely on the Electro Dragon as your only counter.
  • Since the Electro Dragon stuns and flies, he can be reliably used to counter charge units, especially those that cannot hit air like the Prince, Battle Ram, Dark Prince, Mighty Miner, or Sparky.
  • Due to her massive damage, Sparky is capable of taking out high hitpoint troops such as Giant, Royal Giant, Giant Skeleton, Mega Knight, Golem, and P.E.K.K.A. in just a few hits.
  • Because Sparky deals immense damage but can be easily countered, she is best used as a support troop, ideally behind a high hitpoint tank that targets buildings like the Golem or Giant.
  • The Electro Giant will easily take out a Princess Tower if he is ignored, so he should not be left alone unless both players are racing for each others' Princess Tower.
  • Zappies can be used to take out Balloon if placed properly.
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Conclusion[]

Have fun Arena 11 Players and thanks for reading.