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Introduction
This deck consists of cards related to Electricity.
Deck Information[]
- Deck created by: Funtimefreddylovezbowla23
- Minimum recommended King Level: 9
- Maximum recommended King Level: 14
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 4.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess:
- Electro Dragon: Your air defense and Inferno Dragon buster
- Electro Wizard: Anti swarm and air defense
- Zappies: Balloon staller/chip damage
- Lightning: High damage spell
- Sparky: Your Tower destroyer
- Electro Giant: Main win condition
- Electro Spirit: Cheap cycle card
- Tesla: Defensive building
Strategy and Tips[]
- The Electro Dragon can be a decent counter to a Goblin Barrel due to his attack chaining onto each Goblin. However, the Goblins will still get a few stabs in, so don't rely on the Electro Dragon as your only counter.
- Since the Electro Dragon stuns and flies, he can be reliably used to counter charge units, especially those that cannot hit air like the Prince, Battle Ram, Dark Prince, Mighty Miner, or Sparky.
- Due to her massive damage, Sparky is capable of taking out high hitpoint troops such as Giant, Royal Giant, Giant Skeleton, Mega Knight, Golem, and P.E.K.K.A. in just a few hits.
- Because Sparky deals immense damage but can be easily countered, she is best used as a support troop, ideally behind a high hitpoint tank that targets buildings like the Golem or Giant.
- The Electro Giant will easily take out a Princess Tower if he is ignored, so he should not be left alone unless both players are racing for each others' Princess Tower.
- Zappies can be used to take out Balloon if placed properly.
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Conclusion[]
Have fun Arena 11 Players and thanks for reading.








