Introduction
This is a deck that I used to get to 5000 trophies as a F2P player. Electro Giant is a very strong card after the November 2020 balance update, and in my opinion he is stronger than Golem. Sparky is a good support because she deals more DPS than any other ranged support.
Deck Information[]
- Deck Created by: I have no name
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Electro Giant: This should be your main win condition. He is best placed in the back to create a big push, but you can also place him at the bridge as a pressure play or if your opponent does not have particularly effective counters.
- Sparky: Sparky is a good defensive card, due to having high DPS to kill most ground troops. She can also be used on attack to support Electro Giant because she can defeat things like Mini P.E.K.K.A, Knight, Valkyrie, Barbarians, Elite Barbarians, Mega Knight, etc. which are placed to counter Electro Giant.
- Mini P.E.K.K.A.: Mini P.E.K.K.A in mainly used to support Sparky, being able to help her to defeat troops such as Valkyrie which do not die to 1 hit from Sparky. He also helps kill Electro Wizard. On defense, he can be used as a tank killer in case your opponent finds a way to break through Inferno Tower.
- Mega Minion: The main reason this card is in this deck is because he can kill air units such as Minions or Baby Dragon which are placed on Sparky to counter her. He is also good at general air defense.
- Zap: Mini P.E.K.K.A + Sparky combo is very weak to Skeleton Army so use Zap to deal with that. It is also effective to help Electro Giant destroy an enemy Inferno Tower.
- Tornado: This card should be used to pull ranged units into the Electro Giant's reflection radius. It can also clump up attacking units to allow Sparky to destroy all of them with 1 hit. Also good for activating king tower.
- Inferno Tower: This is a purely defensive card, it is extremely effective at destroying high hitpoint troops, and having high health to absorb enemy attacks.
- Zappies: This card is good at defeating Inferno Dragon and Minion Horde (with support from Zap spell), if placed beside the princess tower, they can slow move/attack speed of enemy troops by over 70% by stunning them.
Strategy[]
- Note that this is a beatdown deck, meaning you can afford to take some damage on your towers in order to build a big push.
- If your opponent has P.E.K.K.A, your Electro Giant will usually be dealing little to no damage, but you can sometimes use Tornado to pull the P.E.K.K.A away from your Electro Giant.
- If one of your towers has low health, and your other tower has high health, push on the side with low health because if they apply opposite lane pressure, their tower damage will be split between your 2 towers.
- If they apply opposite lane pressure, place Sparky in the middle one tile in the lane that they are pushing in, and when your Sparky shoots, she will recoil into the same lane as your Electro Giant.
- You can build larger pushes in 2x or 3x elixir, but in 1x either defend with Sparky and counterpush, or gain elixir advantage by countering enemy tanks with Inferno Tower and then investing Electro Giant in the back.