Clash Royale Wiki
Clash Royale Wiki


Introduction

Electro Giant is a new card, yes, and we haven't even seen him very much. Yet, it is extremely clear to almost everyone that uses him that this unit is based on area control. It is incredible for breaking through and creating an area that is very dangerous for your opponent to play anything in his area of affect. Any units placed in the zap zone will have their health melted relatively quickly. The only weakness is ranged units. That's where the prince comes in.

Deck Information[]

Deck Created by: Calhoun
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Electro Giant: Electro Giant is the win condition. Electro Giant Controls an area, obliterating Hordes and many other units relatively quickly, while charging towards the tower.
Barbarian Barrel: Barb Barrel is a card that could probably be replaced, but it is a very good multi-use card, so I think that it should stay. It can destroy Musketeers, witches, wizards, Bandits, and more. It is especially useful as an emergency mini-tank, soaking up damage that would be on the crown towers.
Skeletons: Skeletons.
Dart Goblin: Dart Goblin is the secondary option for the card to pair with E-Giant. It deals great ranged damage, and will take out any sneaky Inferno towers that are placed outside of E-Giant's range. It defends hordes with ease, and gives good chip damage. If paired with Zap, it can fully shut down a balloon while charging your opponent's tower and getting 4 shots off if left undefended.
Prince: Prince, strangely, is a support card.
Minions: Generally, I wouldn't ever run minions. They are easily eliminated by enemy support units and don't even do as much dps as bats. They are almost useless unless you are running a deck with a mini-tank that costs a low amount of elixir and can kill support. But, they work well with this deck thanks to their ability to survive many small spells, such as zap, snowball, freeze, and tornado. Also, Barb Barrel can be used to at least slow down support units, eliminating them in many cases.
Inferno Tower: Inferno tower is essential for shutting down E-Giants, PEKKAs, Mega Knights, Lava Hounds, and more.
Zap: I would generally have Giant Snowball here because it is my favorite small spell, but Zap is necessary to take down Inferno towers.

Strategy[]

  • Playing Electro Giant and then prince behind it is a very powerful combo. Your opponent will have no choice but to defend the Electro-Giant, but it is next to impossible to defend well. If your opponent tries to swarm your units, The E-Giant will get on to your opponent's tower. If they try to play ranged units, they must be played behind the tower, which means that the prince will arrive that much faster. Buildings will die to the prince, and even a PEKKA will die after encountering this combo.
  • Adding Dart Goblin to this combo will make it even harder to defend. Dart Goblin will help get rid of buildings and other units, while supporting the prince and making it harder for an opponent to slow down the prince or kite it to the opposite lane.