Introduction
This deck can work with any big tank, but it’s best with the electro Giant!
Deck Information[]
- Deck Created by: Un legendary guy with a duck
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Electro Giant: Main win condition and center of the deck. Get it to the tower.
- Earthquake: Destroy building easily.
- Tornado: Tornado the ranged troops into the electro giants zap radius.
- Zap: Retarget and kill swarms.
- Mini P.E.K.K.A.: Glass cannon that can destroy high hp units.
- Musketeer: Anti-Air and support troop.
- Bandit: Fast and easy damage that can easily deal moderate to high damage.
- Electro Wizard: Retarget and zap things out of existence.
Strategy[]
- Do not rush with the electro Giant until double elixir, and when you have your spells.
- Do not make the first move, but when you start leaking elixir, bandit in the back.
- Play very defensively and counter attack with your troop and newly placed electro giant.
- Tornado can also be used to activate the king tower to defend even better.
- If you’re in a bad rotation and desperately need to defend, attack. They’ll lose elixir defending your attack and cannot add to their current attack so you counter it’s easily.
- Use your cards very wisely, it can ensure more victories than losses if played correctly.