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ElectroGiantCard
EarthquakeCard
TornadoCard
ZapCard
MiniPEKKACard
MusketeerCard
BanditCard
ElectroWizardCard

Introduction

This deck can work with any big tank, but it’s best with the electro Giant!

Deck Information[]

Deck Created by: Un legendary guy with a duck
Minimum Recommended King Level: 6
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Electro Giant: Main win condition and center of the deck. Get it to the tower.
Earthquake: Destroy building easily.
Tornado: Tornado the ranged troops into the electro giants zap radius.
Zap: Retarget and kill swarms.
Mini P.E.K.K.A.: Glass cannon that can destroy high hp units.
Musketeer: Anti-Air and support troop.
Bandit: Fast and easy damage that can easily deal moderate to high damage.
Electro Wizard: Retarget and zap things out of existence.

Strategy[]

  • Do not rush with the electro Giant until double elixir, and when you have your spells.
  • Do not make the first move, but when you start leaking elixir, bandit in the back.
  • Play very defensively and counter attack with your troop and newly placed electro giant.
  • Tornado can also be used to activate the king tower to defend even better.
  • If you’re in a bad rotation and desperately need to defend, attack. They’ll lose elixir defending your attack and cannot add to their current attack so you counter it’s easily.
  • Use your cards very wisely, it can ensure more victories than losses if played correctly.
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