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ElectroWizardCard
FreezeCard
KnightCard
MegaKnightCard
MiniPEKKACard
InfernoDragonCard
SkeletonArmyCard
TheLogCard


Deck Information[]

Deck Created by: Micah Martins 4July
Minimum Recommended King Level: 9
Maximum Recommended King Level: 14
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Electro Wizard: Air defense to counter various air troops
Freeze: Main spell card which is used to freeze threats
Knight: Another mini tank which is used to counter an enemy Mega Knight
Mega Knight: Your main card which in this deck, is your win condition
Mini P.E.K.K.A.: Mini tank which can be used to counter the Valkyrie or to defend your tower from a Mega Knight
Inferno Dragon: Air defense and a tank-buster
Skeleton Army: To finish the tanks like the Prince or P.E.K.K.A
The Log: To deal with enemy swarms, like the Skeletons which is used to distract the Mega Knight

Strategy and Tips[]

Electro Wizard[]

His stunning abilities allow him to force Sparky, Inferno Dragon, and/or even an Inferno Tower to reset, or the Prince, Dark Prince, Ram Rider and the Battle Ram to stop charging, and to reset the wind-up (temporarily) before the Bandit dashes, the Mega Knight jumps, or the Fisherman hooks.

Freeze[]

The Freeze card can be effectively used in combination with Mega Knight to deal immense damage to buildings and Crown Towers. The Freeze should be cast once the Mega Knight approaches the Crown Tower, disabling the enemy tower and also any troops deployed to defend it.

Knight[]

Bearing high health, Knight has a good statline for his cost, and being able to survive a single hit from all damaging spells at equal levels. He is able to act as a Lightning rod to protect weaker troops on defense. The Electro Wizard works well with the Knight because the Electro Wizard can stun and reset attackers to cause them to re-target onto the Knight instead.

Mega Knight[]

The Mega Knight's high spawn damage and very high hitpoints make him a bit hard to defeat on the opposing side. He can get enormous value against massive pushes because of this. However, he can be countered relatively easily if alone.

Mini P.E.K.K.A[]

A Mini P.E.K.K.A can defeat equally leveled Musketeers, Wizards, Electro Wizards, Ice Wizards, and Magic Archers in one hit for a similar Elixir cost, making him useful for quickly taking out these troops behind a tank.

Inferno Dragon[]

The Mega Knight is great to use with the Inferno Dragon since he can protect the Inferno Dragon as well as destroy swarms, while the Inferno Dragon can melt troops that can counter the Mega Knight like the P.E.K.K.A.

Skeleton Army[]

Due to their high numbers and overall very high DPS, the Skeleton Army is very effective against single target enemy troops and building targeting troops such as the P.E.K.K.A., Prince or Giant.

The Log[]

As a cheap spell, The Log can be used to damage and push back multiple ground troops that are approaching your side, such as Barbarians or Goblins.

Combinations[]

  • Mega Knight + Inferno Dragon
  • Freeze + Any card
  • Electro Wizard + Mega Knight
  • Mini P.E.K.K.A. + Mega Knight
Thanks

Conclusion[]

Thanks for reading.

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