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FirecrackerCard
EliteBarbariansCard
HogRiderCard
ArrowsCard
ElectroWizardCard
RageCard
TombstoneCard
DarkPrinceCard

Introduction

Deck logic: if the card you are defending has health to attack, you gain profit if your card attacks. If you support the card and damage the tower or put the a lot of effort into opponent,you will gain more.

Deck Information[]

Deck Created by: Uğur Deniz
Minimum Recommended King Level: 11
Maximum Recommended King Level: 15
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Firecracker: The task of the firecracker is to damage the supported unit behind him, thanks to the back crest, the probability of survival increases, if he survives, add a supporting card in front of him
Elite Barbarians: Elite barbarians card that allows you to defend against strong troops, discard supporting units if they have health to attack
Hog Rider: The Hog rider is both your pressure and attack card, if he comes in the first match, you have an attacking chance.
Arrows: Arrows destroy crowded cards and have the role of savior thanks to their speed.
Electro Wizard: The electro wizard can stun and stall any card that is good at defense, it can be used on tank cards and on defense against winning conditioning.
Rage: Rage elite barbarians and hog rider can save your troops by destroying the card that helps you hit the tower and the cards that are multiple weak. I'd rather you throw cards late
Tombstone: Tombstone is a cheap and well-defending card that distracts enemy troops very easily by summoning skeletons and winning conditioning
Dark Prince: The dark prince deals great area damage thanks to his splash damage, he can get rid of very strong damage thanks to his shield, he is a versatile card to use in attack or defense

Strategy[]

  • Combo Hog rider and Rage to be made in 1x potion
  • Do a combo of Hog Rider, Elite Barbarian, and Rage in 2x potions, you don't need to put the rage if you don't want to spend much potion.
  • Support the card you are defending if it has health, but make sure you don't spend too many potions, except for the electro mage, support the cards that go on the attack
  • Play calmly and without fear
  • In this deck, you may lose at first, but in later matches you get used to it and can become a master in this deck.
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