Introduction
Almost similar to the Hog Cycle, this deck has an outstanding defence and has a superb offense.
Deck Information[]
- Deck Created by: Micah Martins 4July
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 14
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Electro Giant: Main win condition.
- Goblin Barrel: Secondary win condition.
- Prince: Mini Tank.
- Tesla: Defensive Building.
- Skeletons: Cheap recycle card.
- Musketeer: Air defence.
- Fireball: Medium damage spell.
- The Log: Anti-swarm spell.
Strategy and Tips[]
- When going on the offensive, use these pushes: ElectroPrince or ElectroBarrel. ElectroPrince is the EG + Prince combo where the Prince pushes the EG to the Princess Tower. ElectroBarrel is when the Electro Giant tanks for the Goblin Barrel.
- When a Tower has low HP, use the Fireball.
- Skeletons can counter a lot of cards: Musketeer, Wizard, Sparky, Hunter, Bowler are a few.
Synergies[]
Offensive[]
- Electro Giant + Prince (ElectroPrince)
- Electro Giant + Goblin Barrel (ElectroBarrel)
Defensive[]
- Skeletons + Tesla/Musketeer
- Fireball + The Log
- Tesla + Skeletons/The Log/Musketeer
- Musketeer + Skeletons/The Log/Tesla
- Prince + The Log
- The Log + Prince/Fireball/Tesla/Musketeer
Card Levels[]
Level-independent[]
Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.
- Prince
- Electro Giant
Weak when underleveled[]
Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.
- Goblin Barrel
- Fireball
- Musketeer
Strong when overleveled[]
Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.
- Goblin Barrel
- Fireball
Conclusion[]
Thanks for reading.