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ElectroGiantCard
GoblinBarrelCard
PrinceCard
TeslaCard
SkeletonsCard
MusketeerCard
FireballCard
TheLogCard

Introduction

Almost similar to the Hog Cycle, this deck has an outstanding defence and has a superb offense.

Deck Information[]

Deck Created by: Micah Martins 4July
Minimum Recommended King Level: 10
Maximum Recommended King Level: 14
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Electro Giant: Main win condition.
Goblin Barrel: Secondary win condition.
Prince: Mini Tank.
Tesla: Defensive Building.
Skeletons: Cheap recycle card.
Musketeer: Air defence.
Fireball: Medium damage spell.
The Log: Anti-swarm spell.

Strategy and Tips[]

Synergies[]

Offensive[]

  • Electro Giant + Prince (ElectroPrince)
  • Electro Giant + Goblin Barrel (ElectroBarrel)

Defensive[]

  • Skeletons + Tesla/Musketeer
  • Fireball + The Log
  • Tesla + Skeletons/The Log/Musketeer
  • Musketeer + Skeletons/The Log/Tesla
  • Prince + The Log
  • The Log + Prince/Fireball/Tesla/Musketeer

Card Levels[]

Level-independent[]

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

  • Prince
  • Electro Giant

Weak when underleveled[]

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

  • Goblin Barrel
  • Fireball
  • Musketeer

Strong when overleveled[]

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

  • Goblin Barrel
  • Fireball
Thanks

Conclusion[]

Thanks for reading.

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