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ValkyrieCard
GoblinBarrelCard
HogRiderCard
SkeletonArmyCard
InfernoTowerCard
DartGoblinCard
ElectroWizardCard
TheLogCard

Introduction

This is a deck that I made myself and it has helped me get from arena 12 to arena 14. I still use this deck in arena 14. The strategy is just how I play this deck. Feel free to make any suggestions to improve the deck or strategy in the comments.

Deck Information[]

Deck Created by: KeganDaB0SS
Minimum Recommended King Level: 9
Maximum Recommended King Level: 11
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Valkyrie: Mainly used on defense to take out swarms or tank damage. It can be used on offense to tank for other cards like Dart Goblin.
Goblin Barrel: Mainly used to chip away at opponent's towers. If it is always being countered try throwing it in different areas near the towers.
Hog Rider: Mainly used to deal a lot of damage to an opponent's towers. It should be saved though so when it's placed the opponent is not ready.
Skeleton Army: Mainly used on defense to take out tank cards like Skeleton Giant. It shouldn't be used on offense. If The Log is out of cycle use this to counter Goblin Barrel.
Inferno Tower: Always used on defense to take out tank cards like Mega Knight. It can also be used to take out cards like Hog Rider.
Dart Goblin: Mainly used on defense against air cards. It can be used on offense to get a little extra damage on the opponent's towers.
Electro Wizard: Mainly used on defense against air cards with the Dart Goblin. It's spawn splash damage should be used on swarms so you can save The Log for Goblin Barrel if necessary.
The Log: Always used to take out Goblin Barrel. If the opponent does not have Goblin Barrel then just use it against ground swarms.

Strategy[]

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