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PEKKACard
ElectroWizardCard
TheLogCard
ArrowsCard
IceGolemCard
CannonCard
SkeletonArmyCard
BatsCard

Introduction

This is a deck where the P.E.K.K.A is your number 1 priority, this deck will help the P.E.K.K.A get to the enemy's tower to ensure victory

Deck Information[]

Deck Created by: Grimace
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Win condition
Electro Wizard: Support
The Log: Splash (Ground)
Arrows: Splash (Air and ground(if log is out of cycle))
Ice Golem: To take care of those light swarms
Cannon: For defence
Skeleton Army: For defence or offence
Bats: To take care of flying troops

Strategy[]

  • You can place the PEKKA at the back to build up a push. When she gets to the bridge, place down E-Wiz to deal with any Inferno Tower/Dragon(s).
  • I recommend having Log or Arrows in your hand to deal with swarms (have it ready.)
  • If they counter attack with a Hog Rider or Balloon, use the Cannon to defend (If it is a air unit, use the Cannon and Bats.) If you have PEKKA, you can use her too due her high damage.
  • You can replace Cannon with Hidden Tesla
  • You can also replace Arrows with a Fireball
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