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SkeletonArmyCard
GiantSkeletonCard
WitchCard
MinionsCard
ArrowsCard
ValkyrieCard
MusketeerCard
FireballCard


Deck Information[]

Deck Created by: Borgar
Minimum Recommended King Level: 5
Maximum Recommended King Level: 8
Arena Required: Frozen Peak (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Skeleton Army: To be paired with Witch or Giant Skeleton once either one has met the bridge.
Giant Skeleton: To be paired with Witch just before she meets the first bridge. Put Giant Skeleton ahead of witch for defense.
Witch: To be paired with Skeleton Army, Giant Skeleton, or Minions. Witch should be placed behind your towers to build up her skeletons.
Minions: Can be paired with any card for aerial support. Advised to play with Giant Skeleton or Witch.
Arrows: To eliminate or do quick damage to smaller or larger opponents. Use primarily on opposing team's Skeleton Army or Minions.
Valkyrie: Used as a mini-shield and to be paired with Musketeer. When playing Valkyrie with Musketeer, build elixir up to eight to player both at the same time. Place Valkyrie in front of Musketeer at the entrance of any bridge.
Musketeer: To be paired with Musketeer. Place Musketeer behind Valkyrie just behind any given bridge. She will deal damage to towers or enemies before Valkyrie can get to them and so Valkyrie can kill much quicker.
Fireball: Used to take out stronger groups of enemies, primarily Barbarians.

Strategy[]

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