Introduction
Hello internet people, I'm MLG Potatoes and this is the amazing deck that I used to get from Spell Valley to Jungle Arena.
Deck Information[]
- Deck Created by: MLG Potatoes
- Minimum Recommended King Level: 5
- Maximum Recommended King Level: 8
- Arena Required: P.E.K.K.A's Playhouse (Wrong?)
- Average Elixir Cost: 4.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: The P.E.K.K.A is your main tank, use her to take out tanks and towers. Make sure that she is always supported with splash troops like the Baby Dragon.
- Inferno Tower: Use it if your opponent starts a big push with a tank.
- Witch: The Witch is great for supporting the P.E.K.K.A since her skeletons can distract Inferno Towers, and she can counter swarms.
- Baby Dragon: It is also a solid support troop for the P.E.K.K.A, and is a decent mini tank, use it to also take out swarms like Minion Horde.
- Zap: The Zap is a very versatile spell for taking out weak swarms, resetting Inferno Towers and special attacks, and finishing that tower with very low health.
- Mini P.E.K.K.A.: The Mini P.E.K.K.A is a powerful anti-tank troop, and can take out Crown Towers with ease, it is effective for a rush attack, but must be supported against swarms
- Bats: They are good for taking out Balloons but be careful since they may have Zap, and can deal a lot of damage with a mini tank.
- Fireball: A fireball can cripple a push, usually decimating or crippling the support units, use it wisely as it is quite expensive.
Strategy[]
- Spit Skeleton Army in the back. This can force your opponent to make their first move.
- Place P.E.K.K.A in the back. Once you've generated enough Elixir, place Witch or Baby Dragon behind her. Not many people use Inferno cards until higher arenas, so don't worry too much about them.
- Inferno troops can crush this deck, so make sure your Zap is ready.