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ZapCard
ArrowsCard
FireballCard
KnightCard
BabyDragonCard
InfernoDragonCard
GoblinHutCard
PEKKACard

Introduction

My personal battle deck, useful in almost any situation. Great at defending and counterpushing.

Deck Information[]

Deck Created by: Lord Iron Skull
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Zap: Zap is a good cycle and utility card. Use it to destroy fragile swarms, redirect or reset dangerous enemies, or get in just a bit more damage when you really need it.
Arrows: Arrows is useful for destroying larger and tougher swarms than Zap, and doesn't cost that much more.
Fireball: Fireball is great at killing weaker troops, crippling others, damaging crown towers and spawners, and just generally messing up your opponent.
Knight: The Knight is a useful and cheap all-rounder, with good DPS and health. Good at mopping up crippled supports and glass cannons, and can serve as a tank in a pinch.
Baby Dragon: The Baby Dragon is useful in almost any situation. It deals good damage against air and ground troops alike, deals splash damage, and is fairly tough and cheap. Combos quite well with almost everything else in the deck.
Inferno Dragon: The Inferno Dragon is the deck's tankbuster and tower destroyer. Capable of melting through literally anything if given time, the Inferno Dragon is one of the deck's win conditions.
Goblin Hut: The Goblin Hut is my all time favorite card, hands down. Great at defence and offence, the Goblin Hut is the ultimate backline support. A few extra spear goblins are always welcome in any situation, and can become surprisingly dangerous if left unchecked.
P.E.K.K.A.: The P.E.K.K.A. is the most expensive, hardest hitting, and toughest card in the deck, with good reason. Another win condition, the P.E.K.K.A. can clear towers, distract hard-hitting troops for a long time, and act as a meatshield for weaker troops with brutal efficiency.

Strategy[]

  • Place a Goblin Hut behind one of your Princess Towers as soon as possible. This will force your opponent to react, lest their tower lose a lot of health. Whenever you lose a Goblin Hut, try to put another one down. The extra spear goblins help a lot.
  • Use your spells judiciously. This deck cycles surprisingly fast, so you should always have a spell in hand.
  • Be careful about letting building destroyers get through. Use Inferno Dragon wherever possible to obliterate them, or P.E.K.K.A if they can be distracted (use P.E.K.K.A against the Giant Skeleton before the Inferno Dragon)
  • Try and combo your units wherever possible. Placing a P.E.K.K.A in the back, then deploying a Baby Dragon to support it is a great tactic. Adding a Baby Dragon to the surviving forces from a defence is also a great idea.
  • If you need to cycle, play a troop card in the back. Even one of the cheaper ones still poses a threat to a crown tower.
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