Introduction
This is a deck I have used for a long time and I have a lot of experience with it. I have beaten many different archetypes with this deck, and if you play it right, you can win most battles. However, the deck is not very F2P friendly and it is horrendous against cycle decks.
Deck Information[]
- Deck Created by: PekkaWillWin
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 14
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Prince: Your main Tank Killer. Use it to defeat tanks like Electro Giant and Golem. It can also be used in a double Prince rush if the opponent places something heavy in the back, though this is not advised unless it is a Lavahound. Do not cycle this in the beginning of a match, it is easy to defeat and costs five elixir.
- Dark Prince: This is your mini-tank. It can be used on defense and as a quick rush attack in the beginning of a match. It can now jump over the bridge, so it could be used to snipe a goblin cage or spawner, but it is not advised to do this. The Dark Prince can counter the Mega Knight and other units on defense. It can be cycled at the beginning, either at the bridge or behind the king, but there are better choices to cycle.
- Executioner: The Exe is your main splash defense, and is your most important unit on defense. Use it against big pushes like LavaLoon and Golem. You can also use it with tornado to line up units on defense to do damage to all of them. More info on this combo later on the page.
- Battle Ram: This is your Win Condition that will never get to the tower. Seriously though, nobody leaves it alone and it is really easy to counter, even a proper log can deny most of the damage. However, it is still really useful to rush at the bridge and force a response. You can also kite some units like the bandit or prince, really any unit around the same speed can be kited. On offense, try to get it to connect to the tower, with the help of some light support, or use it with a counterpush if you have 7 or more elixir. It can be placed at the bridge as the first play, but again, there are better choices.
- Minions: This is your main anti-air card. Use it against balloons and Lavahounds. You can also use it as a form of DPS, because it does do quite a bit of damage. It can counter most minitanks on defense. On offense, well, don't use it unless it is a counterpush. It will probably provide a lot of spell value. This is your best choice to cycle behind the king tower.
- Skeleton Army: This is your Swarm. It will be used against princes, Pekkas, and other single target units. Make sure to distract splash units before using this card. Try to minimize the use of it, because it is vulnerable to spells.
- Fireball: Need I say more?
- Tornado: Mainly used for two things: ExeNado and activating king tower. There will be guides for both later on in this page.
Strategy[]