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PEKKACard
MiniPEKKACard
TombstoneCard
ValkyrieCard
HogRiderCard
ElectroWizardCard
ZapCard
MagicArcherCard

Introduction

This deck is designed to overwhelm the opponent's defense to get the P.E.K.K.A. to the princess tower, and use the Hog Rider to chip away at it or finish it off, then continiously pressure the opponent with counterpushes until you win.

Deck Information[]

Deck Created by: dog
Minimum Recommended King Level: 10
Maximum Recommended King Level: 12
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Your main win condition in this deck. You should use the other cards to support her long enough for her to reach the opponents' princess tower.
Mini P.E.K.K.A.: One of your main defensive cards in this deck. It can counter midladder menaces such as Hog Rider and Mega Knight. It can also be used to counterpush if supported correctly.
Tombstone: Another defensive card. This can be used to stall opposing win conditions and threats, such as Hog Rider, Electro Giant, Prince, etc.
Valkyrie: An extremely versatile tank that can be used to support pushes with Hog Rider, P.E.K.K.A., or Mini P.E.K.K.A. by clearing ground swarms. She is also amazing at defending against enemy pushes due to her high hitpoints and area damage.
Hog Rider: Your secondary win condition. He can be used to chip away at towers or finish them off after a push with P.E.K.K.A., if the tower has not already been destroyed. Place him behind Valkyrie so that she tanks for him and deals with any swarms in his way.
Electro Wizard: This card is great for supporting P.E.K.K.A. pushes because his stun can counter Sparky, Inferno Dragon, and Inferno Tower, which are common non-swarm defenses against P.E.K.K.A. He can also be used as a Zap when your Zap has already been used.
Zap: This card can be used to protect P.E.K.K.A. from weak swarms and, like the Electro Wizard, it can be used to stun Inferno Dragon, Inferno Tower, and Sparky.
Magic Archer: This card is great for defending against big pushes due to his ability to pierce through targets. He can protect the P.E.K.K.A. against both ground swarms and flying swarms, like Minions, Minion Horde, and Bats. He can also do some chip damage to towers after defending against a push. He can also hit opposing buildings from across the river if the buildings are placed close enough to the river. This can create an opening for your Hog Rider.

Strategy[]

  • If possible, start the game with a P.E.K.K.A. behind your king tower. Because of her slow movement speed, this placement will allow you to gain enough elixir to place supporting cards like Electro Wizard and Magic Archer. They will clear any swarms such as Skeleton Army or Minion Horde, and will also protect the P.E.K.K.A. against Sparky, Inferno Dragon, and Inferno Tower. Alternatively, you can bait out their defenses with a Hog Rider. This will likely force them to place any building that may be a threat to the P.E.K.K.A, which you can destroy before pushing with P.E.K.K.A. If this combo reaches a tower, that tower will usually get destroyed. If it is not, you can use a Hog Rider to finish it off.
  • Placing the Hog Rider behind the Valkyrie will almost always guarantee that he will get at least a few hits on the princess tower. The Valkyrie will stall any defensive troops and tank hits from the princess tower to let the Hog Rider do more damage. If the Valkyrie is not defeated by the opponent's defenses, she will deal a surprising amount of tower damage to the tower. This combo can be used after a P.E.K.K.A. push to finish off towers.
  • If you are unable to start a game with P.E.K.K.A., you can place a Valkyrie behind your king tower. While she is walking up, you can place a Hog Rider or supporting troops behind her while you set up a P.E.K.K.A push.
  • After destroying tower, you should focus on defending instead of doing another push until you get a good opportunity to counterpush. P.E.K.K.A., Mini P.E.K.K.A., and Tombstone can shred opposing tanks and Hog Riders. Using the many swarm counters and heavy hitters in this deck, you can defend against big pushes, then counterpush.
  • Occasionally, you can place at Mini P.E.K.K.A. at the bridge. This should only be done while you are doing a push on the other side or when you are certain that the opponent has used most of their defenses against your other troops. If you are not sure, place a Valkyrie in front of it and have Zap ready to stun defenses or deal with flying swarms.
  • The Mini P.E.K.K.A. and Hog Rider can also be used to remove defending buildings that might get in the way of P.E.K.K.A. The Hog Rider can jump over the river and the Mini P.E.K.K.A.'s fast movement speed and extremely high damage can sometimes allow it to destroy or weaken defensive buildings.
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