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InfernoDragonCard
BabyDragonCard
HogRiderCard
MusketeerCard
ValkyrieCard
GoblinBarrelCard
SkeletonArmyCard
RageCard

Introduction

Really necessary?

Deck Information[]

Deck Created by: GeneralSparky777
Minimum Recommended King Level: 6
Maximum Recommended King Level: 8
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Inferno Dragon: Use to wreck lone towers, and with Baby Dragon for HUGE damage.
Baby Dragon: Completes double dragon. Use to wreck swarms, support IF dragon. Watch out for Minion Horde.
Hog Rider: Use to push the Trifecta, and finish lone towers.
Musketeer: Kill Minion Hordes, the bane of Double Dragon. Used as air killer of Trifecta.
Valkyrie: Use to wreck ground swarms, and in the Trifecta.
Goblin Barrel: Finish weak towers with this, or Log/Arrows bait. Can be replaced with Arrows, Poison, or Fireball to kill Minion Horde.
Skeleton Army: Kill the opponent’s tanks, and with rage for a high risk, high reward push.
Rage: Use to dodge rockets, which ravage both Double Dragon and Hog Trifecta. Can also be used to support a lone ID or the Double Dragon/Trifecta.

Strategy[]

  • Great in 2v2s!
  • Trifecta is best used in the game’s beggining. Play Valkyrie and Musket first, or Hog Rider will leave without them...
  • Inferno Dragon is amazing in the beginning, as all its counters(besides bats, but this is for Spell Valley/Playhouse) are more expensive than it. It can flush out Wizard/Rocket/Minion horde so they can be wrecked. And if ignored, it WILL take the tower.
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