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Introduction
A deck that includes the good ol' double Prince strat. It's quite easy to use and your cards don't have to be that high level. It does wonders in 2v2, for your information.
Deck Information[]
- Deck Created by: Royalbaby
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 9
- Arena Required: Hog Mountain (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Prince: He is part of the main push of this deck. Also use him to counter Giants or Hog Riders.
- Dark Prince: The finishing touch of the double Prince. He provides splash support.
- Lightning: Gets rid of any nasty beatdown push. Leaves the tank weak and helpless.
- Tesla: The Hog or other tank puller. It buys you more time to defend and then counterpush.
- Wizard: Main defensive air/ground swarm support.
- Spear Goblins: Use them in the beginning to chip the tower. You can also use them as log bait for the Goblin Barrel. Otherwise, they are cheap air support.
- Goblin Barrel: The finishing touch of your double Prince push.
- Zap: Cheap cycle spell in case Lightning is out of cycle.
Strategy (with a grain of salt)[]

- Start off slow; don't use the double Prince combo immediately. This will often lead to a waste of Elixir.
- For the first few minutes of the game, use your Goblin Barrel to chip away at the opponent's tower. Make sure you have enough Elixir to defend incoming pushes.
- If the opponent plays a Golem or any other heavy troop behind or next to a Tower in normal Elixir, rush the other lane with a cheap push that will deal significant damage if ignored (i.e. Spear Goblins + Goblin Barrel).
- When in double Elixir, build up the double Prince combo behind the King Tower so you can have enough Elixir to counter the opponent's counter.
- Use Lightning to take care of any beatdown push the opponent makes, and then use the Prince or Dark Prince to finish off the remains.
- When facing off against a spell bait player, always make sure to have at least one splash damage troop or spell in your hand. That way, you can fend off the swarms.
- Use the Tesla when there is an incoming tank so you can increase their travel distance to get to your Tower. Also use the Prince to destroy the tank faster and the Dark Prince to destroy any support units behind the tank.
- This deck is prone to zap bait because there are two stun cards. If you used Zap on a swarm, you can use Lightning against Sparky to also reset/heavily damage her.
Card Alternatives[]
There are a couple of cards you can switch out; not too many.
Prince[]
There are no substitutions for the Prince, as he is part of the heart of your deck.
Dark Prince[]
Same applies here.
Lightning[]
You can use the Fireball, Poison, Tornado, or The Log.
Tesla[]
The Cannon and Tombstone are possible replacements, although it's best not to replace the Tesla with anything.
Wizard[]
You can use the Electro Wizard, Executioner, or Musketeer instead.
Spear Goblins[]
You can use the Goblin Gang, normal Goblins, or the Skeleton Army.
Goblin Barrel[]
You can use the Furnace, but I do not recommend you to replace it.
Zap[]
There are no substitutions here.
Synergies[]

These are some synergies you can make with the cards in the deck. It's pretty simple and straight forward.
Offensive Synergies[]
Prince + Dark Prince: That's a no-brainer. This is your secondary win condition; the first being the Goblin Barrel. The Prince takes care of the high hitpoint units and also tanks for the Dark Prince while the Dark Prince takes care of the swarms.