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Introduction
This is one of my favorite decks because of his agressive playstile and how great this deck is on mid-ladder. This is a fre-to-play friendly deck and most of the cards are level independent, so it's a good choice if you are underleveled.
Deck Information[]
- Deck Created by: GoldenKing1
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 2.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Skeleton Barrel: this is your first win condition and great at out-cycling your opponent's small spells. You will use it during the match to get a death damage into the tower and maybe even a skeleton hit.
- Goblin Barrel: this is your second win condition. Used to get a few stabs on the tower and force a response from the opponent.
- Inferno Tower: This is the deck's defensive building and your main way to deal with tanks.
- Knight: This is the unly tank in this deck so avoid cycling it is a good idea.
- Dart Goblin: This is the deck's glass cannon. Your opponent will avoid to use the log on the dart goblin, so he is able to gel a lot of value and still provide a great cycle.
- The Log: The small spell. Remember to try to always hit the tower for that sweet chip damage.
- Royal Delivery: The big spell. Use it on defense to get as manny value as possible. You can trade it with the fireball if you want
- Skeletons: 3 skeletons. Use them for cycle, distractions or dps.
Strategy[]
- At the start of a match, the best move is goblin barrel or skeleton barrel, to identify the main counter for your win-coditions. If you don't have one of them, cycle skeletons, the log, or the knight, until you get one barrel on hand.
- During the match, cycle barrels in the right moment until double elixir, and always defend the opponent's pushes.
- At double and triple elixir, you can start log cycling and beeing even more agressive with your double barrel pushes, but remember to NEVER give log value.








