Clash Royale Wiki
Clash Royale Wiki


Introduction

This is one of my favorite decks because of his agressive playstile and how great this deck is on mid-ladder. This is a fre-to-play friendly deck and most of the cards are level independent, so it's a good choice if you are underleveled.

Deck Information[]

Deck Created by: GoldenKing1
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Skeleton Barrel: this is your first win condition and great at out-cycling your opponent's small spells. You will use it during the match to get a death damage into the tower and maybe even a skeleton hit.
Goblin Barrel: this is your second win condition. Used to get a few stabs on the tower and force a response from the opponent.
Inferno Tower: This is the deck's defensive building and your main way to deal with tanks.
Knight: This is the unly tank in this deck so avoid cycling it is a good idea.
Dart Goblin: This is the deck's glass cannon. Your opponent will avoid to use the log on the dart goblin, so he is able to gel a lot of value and still provide a great cycle.
The Log: The small spell. Remember to try to always hit the tower for that sweet chip damage.
Royal Delivery: The big spell. Use it on defense to get as manny value as possible. You can trade it with the fireball if you want
Skeletons: 3 skeletons. Use them for cycle, distractions or dps.

Strategy[]

  • At the start of a match, the best move is goblin barrel or skeleton barrel, to identify the main counter for your win-coditions. If you don't have one of them, cycle skeletons, the log, or the knight, until you get one barrel on hand.
  • During the match, cycle barrels in the right moment until double elixir, and always defend the opponent's pushes.
  • At double and triple elixir, you can start log cycling and beeing even more agressive with your double barrel pushes, but remember to NEVER give log value.