Introduction
A Dart Goblin deck which uses the Balloon.
Deck Information[]
- Deck Created by: Micah Martins 4July
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 14
- Arena Required: Hog Mountain (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: Tank.
- Balloon: Win condition.
- Dart Goblin: Chip damager.
- Musketeer: Air defence.
- Knight: Mini tank.
- Fireball: Medium damage spell card.
- Tesla: Defensive Building.
- Zap: Low damage spell card.
Strategy and Tips[]
- Pair Balloon with Fireball. Deploy the Balloon and Fireball the opponent's defending units.
- Dart Goblin with P.E.K.K.A. works well. The Dart Goblin will take care of swarms and Air units for the P.E.K.K.A.
Synergies[]
Offensive[]
- Zap + Fireball/P.E.K.K.A./Balloon
- Fireball + Zap
- Balloon + Knight/Fireball/Zap
- Knight + Balloon/Dart Goblin/Musketeer
- Musketeer + Knight
- Dart Goblin + Knight
- P.E.K.K.A. + Dart Goblin/Zap
Defensive[]
- Tesla + Knight/Musketeer
- Fireball + Zap
Card Levels[]
Level-independent[]
Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.
- Knight
- P.E.K.K.A.
Weak when underleveled[]
Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.
- Musketeer
- Dart Goblin
- Fireball
Strong when overleveled[]
Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.
- Fireball
Conclusion[]
Thanks for reading and see you in the Arena.