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PEKKACard
BalloonCard
DartGoblinCard
MusketeerCard
KnightCard
FireballCard
TeslaCard
ZapCard

Introduction

A Dart Goblin deck which uses the Balloon.

Deck Information[]

Deck Created by: Micah Martins 4July
Minimum Recommended King Level: 10
Maximum Recommended King Level: 14
Arena Required: Hog Mountain (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Tank.
Balloon: Win condition.
Dart Goblin: Chip damager.
Musketeer: Air defence.
Knight: Mini tank.
Fireball: Medium damage spell card.
Tesla: Defensive Building.
Zap: Low damage spell card.

Strategy and Tips[]

  • Pair Balloon with Fireball. Deploy the Balloon and Fireball the opponent's defending units.
  • Dart Goblin with P.E.K.K.A. works well. The Dart Goblin will take care of swarms and Air units for the P.E.K.K.A.

Synergies[]

Offensive[]

  • Zap + Fireball/P.E.K.K.A./Balloon
  • Fireball + Zap
  • Balloon + Knight/Fireball/Zap
  • Knight + Balloon/Dart Goblin/Musketeer
  • Musketeer + Knight
  • Dart Goblin + Knight
  • P.E.K.K.A. + Dart Goblin/Zap

Defensive[]

  • Tesla + Knight/Musketeer
  • Fireball + Zap

Card Levels[]

Level-independent[]

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

  • Knight
  • P.E.K.K.A.

Weak when underleveled[]

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

  • Musketeer
  • Dart Goblin
  • Fireball

Strong when overleveled[]

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

  • Fireball

Conclusion[]

Thanks for reading and see you in the Arena.

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